Have an idea for a story? M arts@theotherpress.ca © 6 a 2 = UO = & > w Da o £ A trip down arcane lane > The inner workings of ‘2001: A Space Odyssey’ Benjamin Howard Columnist poiler alert: if you haven't seen the sci-fi epic, Stanley Kubrick’s 2001: A Space Odyssey, then go watch it before reading this article. Almost 50 years since 2001 was released, it is still being discussed today. Beyond simply being a great film, what makes it so memorable and thought-provoking? For most, the only way to answer that question is private reflection on the film’s themes. I hope to bring a different perspective on 2001, and perhaps film in general, by discussing Kubrick’s secret sauce: “non-submersible units.” In his own words, Kubrick was always trying to “change the form” of movies. As Steven Spielberg put it, “the way he told stories was sometimes antithetical to the way we are accustomed to receiving stories.” In 1960, Kubrick said “I think the best plot is no apparent plot. I like a slow start—the start gets under the audience’s skin and involves them so that they can appreciate the grace notes and soft tones and don’t have to be pounded over the head with plot points and suspense hooks.” According to Brian Aldiss, former collaborator with Kubrick, “He had a contempt for narrative [...] that is to say, cause and effect.” Kubrick was trying to extricate 2001 from the shackles of plot. His solution was the non-submersible unit—a fundamental story sequence untethered by extraneous plot details. This sequence would be so robust and interesting that it would be enough to captivate the audience on its own. Kubrick believed that all a movie required was six to eight of these units. From what I could discern, 2001 contains five such sequences, The first is “The Dawn of Man,” in which our primitive ancestors first meet the Monolith. A jump-cut takes the scene from a bone thrown victoriously in the air toa man-made spaceship. This begins the second sequence, which accompanies Dr. Floyd through the delights of space travel, covert committee meetings, and then to the lunar Monolith site. The third sequence is the crux of the film, “Jupiter Mission: 18 Months Later.” It introduces David Bowman and the HAL gooo0 computer. Following Bowman’s victory over HAL comes the fourth sequence: “Jupiter—And Beyond the Infinite.” After 15 minutes of hypnotic interstellar travel, the fifth and final sequence begins: Bowman goes from his mid-30s to his gos in 5 minutes, after which he is reborn as a planet-sized baby. What did these units do for 2001? They render every sequence in a vivid and unique way. This is because they are not weighed down by uninteresting scenes that so often plague films reliant upon a chain-of-events narrative. This unorthodox approach makes the film naturally unpredictable. A traditional narrative is constrained by set-ups and resolutions. This means resolutions are often played out, or just plain tedious. These are a common issues in film, and the non-submersible unit is a great way to avoid them completely. As non-submersible units are largely separate from each other, 2001 explores an uncommonly wide range of themes. 2001 is so thought-provoking precisely because the units don’t quite link up. They are self-contained in nature, and therefore relate to each other only vaguely. Brian Aldiss said that this makes for “something that our intellects cant quite resolve, and that’s an attraction in a movie.” The only constant in the film—the thread through the units—is the Monolith, the most mysterious element of the whole story. Nothing related to the Monolith is properly explained. Only hints are given as to what it might be. This forces the viewer to ponder their own interpretation of the Monolith and the film as a whole. In a 1987 Rolling Stone interview about Full Metal Jacket, Kubrick said: “Some people demand a five-line capsule summary. Something youd read in a magazine. They want you to say, ‘This is the story of the duality of man and the duplicity of governments.’ I hear people try to do it—give the five-line summary—but if a film has any substance or subtlety, whatever you say is never complete, it’s usually wrong, and it’s necessarily simplistic: truth is too multifaceted to be contained in a five-line summary. If the work is good, what you say about it is usually irrelevant.” Perhaps this truth is what led Kubrick to throw away the final puzzle-piece—because to provide a conclusive answer or message to the film would cheapen it. (¥Y This means war (Y Heart, humour, and sex (¥ Chairman of the Board: Land of the lost And more! Mush into muscle > The art of the lift Adam Tatelman Arts Editor hen people talk about bodybuilding, they usually mention larger- than-life figures like Arnold Schwarzenegger and Lou Ferrigno. Although these men were huge stars in their prime, almost solely responsible for the gym craze of the 1980s, their charismatic public personas did little to dispel the popular idea that bodybuilders are brainless beauties obsessed with “the pump.” But there is more to muscle than meets the eye. Strength training has existed since humankind recognized the need for strength. Soldiers, hunters, and craftsmen have all relied upon the strength of their own bodies to protect and provide for their families, and only the strongest among them could survive the harsh conditions of the wild. For the same reason that packs of animals reject the weak and ill, so too do humans instinctively gravitate towards strength: it is the strong who lead, who accomplish, even if that strength is not necessarily physical. Even the earliest cultures known to man had a healthy appreciation for the power of the human body. This is why ancient Greek art so often presents men with herculean physiques. Such statues are not necessarily meant to represent the men they were sculptured after, but rather to venerate their Olympian deeds. Socrates, for instance, was an upper-class philosopher. It is unlikely he was a muscular athlete. Perhaps sculptures idealize his body so as to to symbolize the power of his contribution to logical thought. Strength of accomplishment has always been a popular focus of the arts, often shown as the result of physical strength. This is further reflected by the representation of men who abuse their strength. They are uniformly viewed as pathetic, spiteful, morally weak. Essentially, they are not true men. This is because, as Spider-Man is quick to remind us, “with great power comes great responsibility.” So, strength can be the subject of art, and because of its historical utility, it is usually shown as a force for good. But can the act of bodybuilding be an art in itself? It is certainly a sport. There are athletes, admired for their incredible size and strength. There are competitions like Mr. Olympia, with massive crowds and bigger prizes. There are stars so bright that they cast a shadow over all future competitors. This is all par for the course. Every art has its great masters—painting its Da Vinci, film its Fellini. Every glitzy clique has its answer to the Oscars. What matters most is not the trappings. It is the work. Were bodybuilding art, it would most closely resemble sculpture. Indeed, exercises which shape muscles are even referred to as “sculpting.” However, there is one important difference between sculpture and bodybuilding. It is the same reason why one does not call a live sporting event a documentary. Bodybuilding is presentative. It is what it is. Sculpture is representative. It shows what might be. And while both can be admired for the dedication necessary on the worker’s behalf, art always exists in the realm of possibility. Bodybuilding is as concrete as it gets. It only symbolizes its own accomplishment. Some might interpret that as vanity, but vanity comes only from undeserved adulation. In the bodybuilder’s case, every fiber of muscle is earned through sweat. That is why strength exists not as art, but as the subject of art—it exists to inspire others towards their own accomplishments. Like Alexis Carrell said, “Man cannot remake himself without suffering, for he is both the marble and the sculptor.”