www.theotherpress.ca ARTS. Batman: Arkham Origins for PS3 review Steve Cayer, Senior Columnist atman: Arkham Origins of how Batman meets some of the villains that DC Comics throws at him. Origins is a prequel to the starts off just two years after Bruce Wayne first donned the Batsuit. No one but his trusty butler, Alfred, even knows he exists. I loved how when you of the game, the criminals say things like, “I knew he was real!” Later on in the series, they’re already frightened. Batman games, Rocksteady Games, decided to let Warner reins for Origins. Overall, they did everything the same as were a certain lack of polish and minor lag times. The story is pretty simple, but a brilliant tie-in to the first It's a Batman buffet! fy fn én fo finally answers the question first game, Arkham Asylum, and start a fight near the beginning The makers of the last two Bros. Games Montreal take the Rocksteady. The only problems game. The Black Mask is living large and decides to put a $50-million bounty on Batman’s head. Some of the villains are known, like Deathstroke and Bane, while others are less familiar, like Firefly and Copperhead. The highlight of these games is the seamless combat. It does an amazing job at making you feel like a complete badass. If you think you just complete the campaign and move on, you’re so wrong. This game has different side quests featuring more villains like the Penguin and Shiva. It also has the famously difficult Combat and Predator Challenge modes. And if that’s not enough, WEB decided to add online multiplayer. The concept is really cool, and the execution is done well. It’s in a 3v3v2 format where the thugs of Bane and Joker’s gang fight against each other while a team of Batman and Robin stealthily fly above, waiting for the perfect moment to strike. I wasn’t expecting this game to have so much, sol am more than satisfied. Still from Batman: Arkham Origins Love interests and villains: the one-dimensional women of Batman Batman: Ihe Widening Gyre review Brittney MacDonald, Contributor atman: The Widening Gyre, written by Kevin Smith, explores Batman’s personal relationships with everyone from his various protégés, to love interests, to the iconic villains who have come out of the Batman franchise over the years; yet, the graphic novel fails to portray a powerful female character. The plot follows Bruce Wayne as his former flame, Silver St. Cloud, re-emerges into his life. She appears as an over- sexualized, pig-tailed housewife waiting for Wayne to come home for a roll in the hay and to take her out shopping. The villains themselves are kept fairly minimal. Lesser known names such as Baron Blitzkrieg and Crazy Quilt are used to keep the focus on the internal monologue, though some of the more classic foes like Poison Ivy turn up as well. Poison Ivy, one of the most iconic symbols of femme fatale and often perceived as a powerful lesbian symbol, is reduced to a crazed nymphomaniac in this story. As a woman, I find these characters incredibly insulting. My distaste for them ruined a good deal of the enjoyment I would have otherwise found in the narrative. But the art by Walter Flanagan is impressive. It features a darker, more classic comic book style: heavy on the inks, but modern in its use of smooth gradients. It goes a long way to convey the gothic nature of Batman, but does fall short on the scenes depicting Wayne and St. Cloud in a tropical island paradise. illustration from Batman the Widening Gyre 7