Can’t a busker make a buck? “I work hard for the money, So hard for the money, Something, something, something money!” —Homer J. Simpson By Jay Schreiber, Arts Editor ne afternoon after a long day at QO" I was making my usual trip to the SkyTrain when I came across a busker who stood outside the station and was packing up his gear. Being a busker, I expected him to pack up and move on but this particular musician seemed somewhat disgruntled with a police officer standing over his shoulder. The busker was being kicked off the street for playing his recorder along with a microphone and amplifier to the incoming and outgoing SkyTrain passengers. Busking comes from a long tradition of freelance musicians who perform tunes for everyone to receive cash from virtually no one. Court jesters in medieval times would often sing and strum a lute for small pay in addition to performing comedy to entertain in the nobles. Busking has been around for hundreds of years, and yet only now do police find it necessary to shoo them away like hobos and beggars. Musicians who can’t get work often find it easy to perform in public if just to keep up their chops and entertain — people. More or less, it’s practicing on a street corner and making enough to get dinner afterwards. I haven’t ever seen anybody complain about the noise and racket of a busker, mainly because people are either coming or going and by the time they notice the musician they’re already on their way somewhere else. Oftentimes, I’ve found the music to be more aesthetically pleasing than the other options. Downtown New West has a lot of noise around it, from the SkyTrain, to the passing buses, traffic and people talking loudly on their cell phones. 57 Below, the pub located right in the SkyTrain station, pumps out its own music and occasionally you’ll get the rowdy few who find it amusing to holler into the night, which I can’t help but notice. Throwing a busker in there only covers up the noises that people don’t want to hear and makes things slightly more pleasing. The police standpoint is that not everyone wants to hear the music and therefore it shouldn’t be played. That’s a load of crap if I’ve ever heard it. Nobody wants to hear the noise of a construction site, or the cars with stereos cranked to 11 but they carry on like it’s none of their business. My guess is that about 50 per cent of people in Vancouver have iPods or MP3 players playing what they want to hear and don’t even pay attention to the world around them. It’s like wearing melodic earplugs to ignore everything and I don’t know anyone who hasn’t done it to exclude the general public from their life. Bink. To our police officers, I hope you can find a happy medium where buskers can play in peace and earn whatever passing people think they’re worth. The police have every right not to like it just like the rest of us but the fact that they do something about it is an excessive display of power and control. I feel sorry for our musicians of the street who give this city its local colour and make the daily commute a bit more pleasurable. I usually throw them whatever small change I have in my pocket, for fear that one day that might be someone I know. cinta commen hat was once a combination of barely barbaric black boxes full of mind-boggling electrical wires has turned into a world of imagination, storytelling and realism. Remarkable as they are, video games are quickly becoming a reflection of life and the objective becomes lost in Imaginationland. For decades the point of video games has been to sit around and twiddle your thumbs in a fake world to beat each other up and call it a day, but now it’s an excuse to mentally get lost while passing the time between meals. Take for example Grand Theft Auto 4, the most recent instalment of the Grand Theft Auto series. In the game, you must make decisions that outline your game play in future levels, and the storyline twists based on your gameplay experience. Add to that the most realistic graphics on the planet and you’ve got a time killer that will turn anybody into a couch potato. How about Call of Duty 4, a game that puts you in the position of American troops and recreates difficult missions from some of the most well- known battles in the history of warfare? With all the terrorists and cheesy music to go with it, Call of Duty 4 is perhaps the best thing for any soldier to do in their downtime. After all, for them, it’s practice. While I think that moving forward in technology is great, my only question is this: Does anyone remember Pong? Perhaps the most basic outline and form of any sport in the world, the motive behind Pong is to get the bouncing square into their side before they do the reverse to you. Every hockey, basketball, football and American football game that EA Sports or whoever releases has Pong to thank. Sports games can throw as many realistic players, arenas and game changing moves as they want into the special effects, but the bottom line is that Pong is the premiere sports game and it all stems from that. Who would have imagined a world of characters and plot twists when years ago we were proud to create a crazy semi-circle that ate dots while being chased by ghosts? Pac- Man has made a reputation for being the first strategy game that actually required well thought out movements in order to beat it. Intense levels of four on one tag that could turn around di ! Ce c n one blinking second have haunted any gamer that has attempted to grab the cherries and taught us the valuable lesson that if you run far enough left, you will eventually come out the right side. Certain organizations have tried to put a stop to gratuitous violence in video games, with rebellious individuals such as Hillary Clinton and Tipper Gore (the creator of the Parental Advisory sticker on albums). Their argument is that violence is becoming too prominent in today’s video games and that it’s doing harm to our children. Now hold on just a minute; I don’t think that it’s fair to dismiss violence in video game form just because it’s excessive. In my opinion, anything that is real and happens in real life has every right to be in a video game, and if it’s not happening with a controller in your hand, then surely you’ll see it on television. While GTA may be a fabricated story, there are mafia hitmen and they do kill a lot of people! War is a very real thing and so why wouldn’t a video game in its image be created? Video games have always been artificial; just look at some of today’s games ancestors. Mario lives in a destroyed world of craters, exposed piping and man eating plants. An excessive drug user, Mario eats wild flowers and mushrooms to get bigger or shoot fire. On top of that, he bangs his head on everything and because of him we no longer have endangered species such as Yoshi! Ever seen a Yoshi in real life? Didn’t think so! To me, video games are just another form of information and the real problem doesn’t lay in the content but in the delivery. Humans are becoming zombies that would rather live in a world of make believe and trigger fingers than reality. Some games have too much realism and often when playing, I ask myself, “Am I supposed to feel anything for this character?” Pretty soon video games will be designed with levels where you do the dishes, take out the trash and cycle the laundry before pulling out your sniper rifle for a targeted hit. Games are supposed to be an escape from reality for brief periods of time. Violence in a world of pixels doesn’t always transfer into day-to- day living. One of the main reasons I play video games is to get out pent up frustration and anger in a world that doesn’t matter so that I can be pleasant to the rest of society. Call it passive violence, but in the end, it’s just a bunch of pictures on your screen.