ee SEARO March 12, 2003 Cody Sawatsky OP Contributor There seems to be a prejudice—nay—a cultural divide—that is largely overlooked in everyday society. It sits just beneath the surface of popular culture, like a modern day apartheid, and the only ones who know about it are those who are part of it. My friends, I am talking of the great divide of the online gaming world. Not gaming divisions that you can see every- day, console vs. console. This is deeper, more meaningful, and altogether more sinister. I am talking about the war that is as old as Pong—it’s the war between the PC and the Console. PCs are merely busi- ness tools, while consoles have always been made for games. Computers nowa- days may be considered to primarily run business applications, but this is all due to perspective. A gamer will tell you authori- tatively that the only reason you need a 2.5 gigahertz processor is to run Winamp and the latest version of Unreal Tournament at the same time. To prove a point, the first program ever run on a computer was Tic-Tac-Toe. However, the downfall to computers is that they generally cost around 100 times more than their console counterparts, lack stability, and require a great deal more work for a less satisfying experience. Some people may say that this cost dif- ference ties back to the fact that comput- ers are also used for office applications. As gamers, we cannot recognize this fact, as any office application can be run compa- rably on a 486. Or, if you want plain-jane office functionality, get a Mac. Since the first Nintendo (NES) took off in the early 80s, the console has been picking up speed, but has always been missing one thing, one fundamental, underlying ele- ment that all gamers have always felt the need for—Mass Competition. Starting with the first Doom, skyrocket- ing in popularity with games like Diablo, StarCraft and Command & Conquer, bal- looning into a mega-business with games like Quake2, Quake3, Unreal Tournament, Half-Life (and all of the countless mods), online gaming gave the PC that edge over consoles that made every serious gamer feel lost without one. The console market may have lagged behind, but it made progress, starting with the highly underrated N64. What © page 10 Features http://otherpress.douglas.bc.ca Confessions of a Console-Convert did the N64 do that was so revolutionary 4-Controller Ports. Ask many gamers, and they will tell you eagerly of countless hours spent playing Goldeneye, two-on-two. It was amazing, and it didn’t take long to realize that this was the beginning of the end for the PC- gaming industry. Well, maybe not the end, but it definitely marked a tremen- dous shift in gaming, and more specifical- ly, hardcore gaming preferences. The only company to ignore the initial rebirth of the console, this simple yet mind-boggling innovation of putting four controller ports on their console, has been Sony. Their unwillingness to add con- troller ports can be chalked up to them wanting that $40 multi-tap. Now consoles are able to undisputedly deliver the best first-person fighting games. Consoles offered far superior role- playing games, unless you wanted online playtime. The first-person shooting games were good on the console, and initially, that was where the PC won. Shooting games were the PCs’ strong- hold on the gaming world. For a long time, consoles simply could not do a first- person shooter. The controller simply did not give enough—well, for lack of a better word—control. Another reason that PCs maintained dominance was their ability to outper- form a console by leaps and bounds in the graphics department. The consoles of the 64-bit generation did not offer the graph- ics that gamers were getting out of their PCs. Also, the lower graphic frame rate and level of detail that these consoles were running all hindered the eye candy that helps create a large part of the gamer’s experience—not to mention that watch- ing four screens on one TV was an awk- ward experience. So PC gaming still held the advantage. But even then, gamers knew there had to be a better way. Due to the non-uniform nature of the PC and constant driver upgrades, games on a PC have to be regularly patched, fixed, and debugged. These elements of PC gaming require gamers to take time away from their gaming, and occasionally have to go as far as uninstalling and rein- stalling software merely to update their game. It was around that time in the history of gaming that I stopped playing PC games altogether. Now don’t take this as a light point. For me, this was a huge shift. At that time, I had been hardcore PC gaming for around four years. I have 180 issues of PC Gamer in my room to prove it. It was simply that I had become frustrated with the entire system, especially the lag time and difficulty in finding good servers. Not to mention the people who play online— they are also a treat. The piss-off of having to struggle with typing out a message and dodging bullets was futile—getting killed while trying to chat and dodge has led many a serious gamer to be called a “laM3r” (That means “Lamer” in regular English). Crashing to the PC desktop was also a recurring nightmare. I therefore, turned 100 percent to console gaming. First, I researched all the systems that were coming out, and settled on one that would give me everything I wanted from one system—the Xbox. The Xbox live on- line gaming service is the thing that every serious gamer had been waiting for. It takes all the headaches out of playing online games. It offers fast, reliable serv- ice, with voice, so there isn’t any annoying setup or fiddling with drivers—and it has an integrated friends list—a directory where you can track your on-line gaming comrades-at-arms! The PS2 online strategy makes the developers responsible for online play, and has absolutely no regulations placed on it, making for an experience very similar to that of the PC. Also, at the time of my research, there wasn’t any word on Gamecube’s online strategy. In addition to the easy setup, the PS2 and Gamecube lack a hard drive. Where would I store my saved files and promised downloadable content? I would have to buy a peripheral, and with every needed peripheral the amount of games that might be available becomes limited. This is too much like the incompatibility prob- lems of the PC. Recently, a friend of mine took me to a LAN Café, otherwise known as “the only place to play Counter-Strike.” It brought back all the good old days of the other press online gaming—I felt the old allure of PC graphics and online game play. I arrived home, longing for my own version of the game. Counter-Strike is a mod for Half- Life, and I already had that PC game—I figured what the hell. Apparently I had forgotten the ‘joys’ of PC Gaming. This experience was about to remind me exact- ly why I had switched to console gaming. I knew I would have to download patches for both Counter-Strike and Half-life. That wasnt the problem. Installing the patches wasn't the problem, although it was a has- sle. In an effort to make patches easier to install, Sierra, Half-Lifes publisher, has added a program that is supposed to sim- plify everything by searching for servers, and downloading upgrades automatically. Well, they forgot one thing—to make a program that actually works—none of the servers work, and their update program doesn’t either. I had to go and find a mir- ror site that had the patch available for downloading. This resulted in three crash- es, and a reboot—but I was undaunted! When I finally got Counter-Strike work- ing, there was a video conflict—splendid. After a 30-minute fix I had made it into the game. Hungering for some fast-paced, anti-terrorist action, I eagerly clicked the quick-game option that is supposed to connect to the first available server— apparently the quickest way to play is to wait for a ten-minute log-on sequence. (Xbox Live hooks you up to a game, and worldwide players, in under ten seconds). After wading through server screens and password locked servers, I was finally able to get into a game—only to be kicked because of high ping (slow game response). The big attraction of console gaming for many gamers is it’s easy. PC gaming is inherently complicated and unreliable, which is driving many gamers to the con- sole. Personally, I don’t think that that is a bad thing. After that extremely frustrating experi- ence with Counter-Strike, I'd had enough. I walked into the other room, booted up my Xbox, and was kicking ass in Ghost Recon faster than you can say, “enemy spotted.” ss