TA ar Bind. The Black Keys shine their ‘Everlasting Light’ on cloudy Deer Lake Park By Sharon Miki . "ie think that rain at a_late- June outdoor concert might lead fans towards a serious case of the Mondays, but The Black Keys’ stunning—albeit short—set at Burnaby’s Deer Lake Park on June 27 left fans so soaked in musical afterglow that they welcomed a stormy night’s showers. The Black Keys are an American blues- rock duo comprised of Dan Auerback on vocals and guitar and Patrick Carney on drums. Though the group has been together for a decade, they have recently risen to popular fandom as several of their songs have been featured in commercial and theatrical soundtracks, as well as due to the critical acclaim of their 2010 album Brothers. Riding this wave of popularity, The Black Keys played an 18-song mix of old and new material to a sold-out crowd at the Deer Lake show—which kicked off the band’s Canadian tour. Standout performances included Carney’s hypnotic beats in the early hit ‘Girl is on My Mind’ and a crowd-pleasing rendition of ‘Howlin’ For You’ from Brothers. Mid-set, the duo was joined by a bassist and keyboardist to amp up tracks like ‘Everlasting Light’ to catastrophically rocking levels. The lone disappointment with the show came early, with the short but certainly not sweet opening act Cage the Elephant. The band, particularly lead vocalist Matthew Shultz, seemed off their game from the start and seemed to become increasingly off-kilter as the set wore on. While fans in the crowd seemed to appreciate the band’s rendition of ‘Shake Me Down,’ Cage the Elephant’s performance appeared to rate somewhere between forgettable and terrible. Thankfully, Cage the Elephant’s subpar opening was not ho-hum enough to distil the thrill of The Black Keys’ performance. By blasting out solid, precisely audacious notes, Auerback, Carney and friends proved themselves to be true musicians and performers — sending the hordes of concertgoers home chilled, yet satisfied. Psst, look over here! Angela Espinoza Arts Reviewer reetings, I’d like to speak with G= for a moment, if I may. You see, we at The Other Press were in Japan recently, battling Godzilla, modeling for Sake ads, the usual. We just flew in, and boy, are our arms tired! So tired that we could use a little help. That’s where you come in! Your mission, should you choose to accept it, will require you to tell us what you think about any of the following: Concert Review: Katy Perry — July 19 @ Rogers Arena Album Review: Time of My Life (3 Doors Down) — Out July 19* Album Review: Join Us (They Might Be Giants) — Out July 19* Game Review: Bastion — Out July 20* Concert Review: TV On the Radio — July 20 @ Commodore Ballroom Film Review: Captain America: The First Avenger — Opening July 22* Film Review: Friends with Benefits — Opening July 22* Game Review: Catherine — Out July 26 (Keep it clean!)* ¢ Indicates the article should contain a rating out of five “So why me,” you’re probably asking yourself. Well sir or madam, mostly because you’re smart, sexy, and already overqualified for the job. How? You made it to college, didn’t you? With that said, here’s what we expect out of those devilishly soft hands of yours: ¢ Opinionated reviews on any of the above (Did you like it? Did you hate it?) ¢ A brief and creative title and sub header ¢ Within 300-600 words ¢ Times New Roman in a size 10 font * No indents; we do that for you (because we love you) ¢ No pressure; we’re a student- run paper, it’s chill, bro Be sure to send your article(s) or any questions to arts@theotherpress. ca; articles should be sent in by 3:00pm on July 29 at the latest. Most importantly, don’t fear the mission, it won’t bite you. If you can spell your name, you can write an article. Where | try to solve all the worlds’ problems ‘Try’ being the operative word in this global management sim By Marc Thompson World, you play the head of the newly established Global Environmental Organization (GEO). The GEO is created after a series of environmental disasters forced the world to admit that global warming is very real. The GEO must employ its extremely limited resources across the globe to solve all the worlds’ major problems. ..good luck with that. Fate of the World is a slow—paced, turn—based strategy game. The world is divided into numerous regions, each of which has different conditions and predicts growth paths based on in- depth research conducted by an Oxford University research group. You hire agents in each region, and then each agent can implement a policy card to affect their region. When you are finished, you end the turn and advance five years. The interface is simple, but the game is hard. Fate of the World isn’t I Red Redemption’s Fate of the 6 some naive Aesop about how pollution is bad. Economic collapse will wreck the world just as surely as climate change, sometimes even triggering a global- thermonuclear war. Regions will leave the GEO, kicking your agents out and denying you vital tax revenue if you don’t tend to their needs. Each region has its own problems, each problem has different solutions, and each solution has different unexpected consequences. In one game, I promoted bio-fuels in North America, which helped deal with an energy crisis, but caused famine in India due to rising food prices. I subsidized agriculture in South America to help fix it, but then watched as emissions skyrocketed out of control as farmers burned the Amazon rainforest. I tried to push agriculture in India, but that failed because there were too many sick, starving people to actually run the economy. At this point, I realize I could either feed them or save the rest of the world. The death total was in the hundreds of millions. The game is grim, but not totally hopeless. You can save the world if you make the right choices. It’s just that there are no simple solutions that fix everything for every region. Victory can only be achieved through a variety of solutions _ implemented in the right place at the right time. Of course, it can take a lot of trial and error to get there, as well as a couple billion deaths if you aren’t careful. This isn’t a game that will appeal to everyone. If you don’t like really challenging, slow-paced games, you aren’t going to enjoy this. The game isn’t without its share of flaws either. The graphics are sub-par, and I experienced crashes on my laptop. The learning curve is rather sharp as well, as a lot of functions aren’t explained very well, requiring exploration and study to get the most out of the game. Still, the game’s flaws are largely outweighed by its merits. If you like turn-based strategy games, then this is a great change of pace from the war games that dominate the genre. It’s deep, well researched, and the challenge gives it good replay ability. This is a thoughtful, creative and educational game well worth $10 (or whatever they charge during the next Steam sale). 3.5/5