Arts & Entertainment Luke Simcoe aeditor@ gmail.com Give me Liberty City or give me death — a lot of death The latest GTA ganster opera immerses gamers in a violent and entertaining quest to achieve the American dream Piss six iterations, the Grand Theft Auto series has come a long way from its first meager splash into the third dimension in 2001. Each version gave _ subtle improvements to the formula that developer Rockstar Games created, but the series has never quite made the leap from evolution to revolution, becoming all too comfortable in the very genre they created. Grand Theft Auto (GTA) IV, however, is something rather unexpected. Sure, Rockstar’s made all of the requisite improvements in melee combat, gunplay, and graphics that one expects By Ramin Ostad, The Gateway (University of Alberta) from a sequel. But this time around, they’ve designed a game that is so much more than just the sum of its parts by creating something you don’t really see in a game of this type: a society. It all starts with character. Your predetermined avatar is named Niko Bellic, a literally fresh-off-the-boat illegal immigrant from Serbia pursuing the dual American dreams of quick money and mass multimedia consumption in the most vibrant, genuine, and distinct environment in console videogame history—Liberty City. The town is a dream to behold; it’s very rare that a game would compel me to sit through a ten-minute cab ride just so I can take in all the sights and sounds of a virtual world. The people who inhabit this town all feel right, too, and behave in human ways thanks to the employment of the Euphoria engine, an Oxford-made physics system that gives characters their own dynamic muscles and nervous systems. From a technical standpoint, it may not look as gorgeous as it could, but the shape and design of it all make it feel so authentic. That authenticity trickles into Niko as well. Unlike his predecessors, GTA IV’s protagonist is one deep cat. He’s got a serious past, a lot of self- loathing, and a penchant for vengeance that isn’t just about some meager gang beef. He may not be a very subtle character, but he has just as many layers as a ripe onion. This is made even more apparent through the numerous interpersonal relationships you develop along your path. Whereas previous games made characters forgettable as soon as you were done killing people for them, GTA IV keeps you in contact with almost everyone you meet through a handy little device called a cellphone. As you meet people, their contact info is added to your phone, and you can call or text each other to go for dinner, get drunk off your ass, or just shoot the shit. If, instead, you want to be a shut-in, you can also chill at home, surf the Internet, or watch TV. While most of the TV and Internet content consists of satire that ranges from laugh-out-loud funny to disgusted smirk, the fact that it’s there, and that there’s so damn much of it, just adds another layer of reality to this town. You’ll hear radio and TV news updates about tragedies around town — mostly caused by you — then have the ability to surf Internet news and see a more detailed version of those stories on blogs and websites. These elements are so dense and self-referential, part of you wonders just where this place is, and how the fuck you get there. Obviously, it’s not perfect — no game really is — but there’s something to be said for just how forward thinking it really is. Rockstar created as literal a 21st-century city as you can attain in a virtual landscape, and infused it with their special brand of wanton destruction and cynicism. What they’ve done here is truly revolutionary, and like GTA III. no one will come close to achieving a benchmark like this again for a very long time. “We Hold On” by Rush By Pat MacKenzie song of the week Wiis you love them or hate them, you’ve really got to hand it to those venerable hosers from the Great White North: while lesser bands from their nascent era (that’s the early 70’s) have either gone tits up or are touring the casino circuit in an attempt to cash in on the nostalgia of aging fans, Rush are still making interesting and vital music. For those of you not familiar, Rush is essentially a hard rock-based power trio made up of Geddy Lee (bass, keyboards and high-pitched vocals), Alex Lifeson (guitars) and Neil Peart (drums). With a predilection over the 12 years towards pop experimentation (with mixed results), Rush has managed to maintain at least an intensely loyal fan- base, if not the respect of critics. Having said that, “We Hold On’”—taken from 2007’s modern rock wall-of-sound thrill-ride Snakes and Arrows—can be taken as testament to Rush’s staying power. But in the end, and listened to in the context of the entire album, the song is about the tenacity necessary for one to endure the slings and arrows of our deeply troubled world. Placed as the final song on the hour- long CD, “We Hold On” is the glimmer of hope at the end of a series of songs penned by primary wordsmith Peart that do not hold out much optimism for humanity. And like a Shakespeare comedy, there is always trouble creeping in at the edges: Peart writes in a self explanitory style, “How many times do we weather out the stormy evenings/long to slam the front door/and drive away into the setting sun.” The only hope offered here is given with the words, “We could be down and gone/but we hold on.” Pretty slim pickings at the end of an album whose primary themes are war and religious intolerance. But in typical over-the-top Rush fashion, “We Hold On” is driven by a high energy, indeed optimistic and oddly groovy propulsive force. This is a song you can get your freak on to. “We Hold On” bounces along primarily due to the lethal rhythm section provided by Lee and Peart. Lifeson’s guitar, accompanied by Lee’s whiny and by now characteristic and appropriate vocals, is brooding and direct, but for the song’s chorus, it descends into a messy wash of chords and single strings reminiscent of Soundgarden. Trying to get most people to appreciate the music of Lee, Lifeson and Peart is a bit of a chore at the best of times, but with “We Hold On” Rush just might have made a song everyone can enjoy. Well, maybe not your girlfriend, but definitely your mom.