feature // 14 The height of Gamergate » A continued look at the misogynistic online movement , Angela Espinoza News Editor . Mnews @theotherpress.ca e are now in the 12th week of the Gamergate movement. As stated in the last edition, Gamergate began after the combination of a multi- thousand-word blog post by one Eron Gjoni about his ex- girlfriend and game designer Zoe Quinn and the release of the sixth Tropes vs. Women in Video Games—a YouTube video by Feminist Frequency. Gamergate, regardless of what else you may hear, is a campaign : : order to avoid harassment. against women. The history of Gamergate Gaming culture has a history of being anti-female and Gamergate has largely been a movement based on harassing women in the games industry and gaming community. Taking prominence in the ‘80s, video games have long been heavily marketed to male audiences. Around the 1980s, ads for games often featured images of male fantasy, with men appearing either physically strong, or average with an attractive woman on their arm or in distress. Many ads for game consoles in the late-‘80s and well into the 2000s often featured young boys or male teenagers playing games while young girls or female teenagers would often be presented as annoying figures, if at all. The integration of massively multiplayer online : games throughout the : 2000s also brought forth : the discussion of verbal : harassment towards women : playing video games. Many : cases from computer gaming to : the original Xbox Live service : revealed that women would : often be catcalled and verbally : harassed online. A 2012 survey : by one Emily Matthew on Blog. : PriceCharting.com revealed : that 63 per cent of women felt : they had experienced sexism : while playing games online, : with 67 per cent of women also : stating they’d intentionally obscured their sex online in Now we are in the throes of : Gamergate, which has already : doxxed (revealed private : information online) Quinn, : Feminist Frequency’s Anita : Sarkeesian, game designer and : journalist Brianna Wu, and : gaming icon Felicia Day. Several : : of these women haven't been : home since their addresses were : : revealed. : Controversies inflicting : gamergate : After two months of non- : stop harassment, there has : been pressure on prominent : members of the games : industry to speak up about the : movement. Many journalists, : independent game designers, : and various other online figures : : have already spoken up against : Gamergate. However, almost no : : reactions from figureheads have : : been made public. : Tweets such as, : be constantly shamed and : degraded into submission” : and “Bring Back Bullying” by : Gawker writer Sam Biddle : shamed the movement. : Members of Gamergate then : sent numerous emails to Adobe, : a previously assumed advertiser : : of the website, claiming that : Gawker was encouraging : bullying towards them. Adobe : publicly requested Gawker take : down their promotional image : (not an ad) to cut relations with : the site. A plot named “Operation Disrespectful Nod” by : Gamergate to encourage : advertisers to side with their : movement seemed to be : working fora time. On October 16, several “ .. nerds should In the weeks since, : Adobe received more details : about Gamergate and those : supporting the movement. On : October 29, they released a statement that reiterated, “We : reject all forms of bullying, including the harassment : of women by individuals : associated with Gamergate.” Intel also pulled advertising : from Gamasutra after the : publishing of an article on : August 28 by editor-at-large : Leigh Alexander in which he : had stated, “Gamers are over.” : Similarly to Gawker, Intel also : received numerous emails from : Gamergate supporters who found the article offensive. Intel : later reinstated its advertising and issued an apology. On October 25, Fortune : published an article by staff : writer JP Mangalindan on how : major game and technology : companies have kept quiet : on the matter. According : to the article, after several : attempts to contact seven : major game companies, only : Montreal’s Ubisoft responded. : One spokesperson stated, : “Harassment, bullying, and : threats are wrong and have to : stop. There should be no place : in the video game community : for personal attacks of any kind? On October 29, Dave Lee That same day, just hours : before that evening’s episode : of The Colbert Report, Anita : Sarkeesian was announced as a : surprise guest. Stephen Colbert : dedicated the first 10 minutes : of the episode to provide a brief : : look at Gamergate for those : tuning in, followed by a satirical : : interview with Sarkeesian on : the subject. While his coverage : of Gamergate was brief, Colbert : : honourably took on the role : of being possibly the biggest : public figure to speak out : against Gamergate. theotherpress.ca N.B.: There is a vast array of information relating to Gamergate, much of which continues to develop and be discussed. As such, I have tried my best to summarize specific events thus far. : No going back : After all that has occurred : regarding the Gamergate : movement, after decades of : women being misrepresented : and harassed in gaming, there : is no going back from here. Like in all forms of media, sexism will always bea part of : video games to some extent. But : with the growing acceptance of : Sarkeesian’s research and the : negative widespread attention : Gamergate has garnered— : regardless of figureheads who : have not spoken up—the : of BBC News wrote an extensive : : article and posted an in-person : interview with Zoe Quinn on : Gamergate and how it has : affected her life. “The fact that : so much of the responsibility : is offloaded to the people most : harmed by it [Gamergate], : when somebody in a much : safer position than I am can : stand up and condemn it ... : it’s frustrating,” said Quinn of : major companies. changes would likely be seen in : the medium going forward. What we're seeing here : is similar to what we've been : seeing in the sporting world, : another male-dominated : hobby and industry. There is : much debate going on as to : how sports can become more : inclusive to women, with : advertisers at the very least, : taking advantage of their : massive female audiences. Both mediums are finally : taking perceptions and : mistreatment of women in : their industries seriously, likely : because we are experiencing : perhaps the biggest feminist awakening of our time. From : Emma Watson’s UN speech to numerous celebrities actively : promoting and discussing : feminism, much of the public is waking up to how our : society has long accepted : the mistreatment of women. : Wherever Gamergate goes from : here, we can take solace in : knowing that progress will be > made.