arts / 8 Chairman of the Board: Zen and the art of boardgames » ‘Tokaido’ game review Ed Appleby ,, ustrator 4 Millustrator @theotherpress.ca 1 played a lot of games that involved subtle espionage, brutal conquest, and betraying my closest friends. So who would have guessed that I lovely stroll? Tokaido is a family board game for two to five players, designed by Antoine Bauza and published by Funforge Games. In the game, players travel Japan’s Eastern Road by foot collecting souvenirs, taking in vistas, eating local dishes, and trying to have the most interesting and amazing journey possible. One of the most unique features I found in Tokaido : was its movement mechanics. : Rather than rolling dice, the : player in the position farthest : back moves to any place along : the road that they wish and : then takes the action indicated : there. This allows players to : move as fast or slow as they : desire. Most of the strategy : involves jockeying for position would have so much fun playing : ™ order to complete sets of Tokaido, a game where I go fora cards or cards that specifically : benefit the character you chose : at the beginning of the game. The similarities between : Tokaido and another game : designed by Bauza, 7 Wonders, : are obvious and delightful. : Both games allow players to : score points in vastly different : ways, letting them choose their : own strategy based on their : character and own gameplay : style. I’ve found that this : levels the playing field a bit for : experienced and new players. : Tokaido is its score-tracking. : It’s very easy to add up your : points at the end of the game : and see who won, but Tokaido : felt the need to add a European : style score track that is both : unnecessary and cumbersome, : with small pieces that zig- : zag instead of traveling ina : straight line. Every time I have : played the game, all the players : forgot to use the scoring track : and instead had to add up the : points at the end. Without the : track, like in 7 Wonders, I think : the players would focus more on : their game than who is in the : lead. So if you are looking for a : beautiful and fun game, I would : recommend Tokaido as a main : event game or as a nice palate- : cleanser between more intense : games. Play with the windows : open ona hot summer day for : the best effect; just don’t keep theotherpress.ca ~~." ~ = “ik * —_ x=. “fi 5. ‘7 Ce) a — ~ ~ oe The one issue have with —: track of the score. Photo of the board game Tokaido // By www.shutupandsitdown.com Comic Corner: X-Men goes melodrama » 'X-23 Volume 1: The Killing Dream’ review : volume, has taken particular : interest in her. ; When | first saw the cover art, it reminded me of e e yr) ey yr) Empowered, a mix of North : American and manga style. But : the actual novel art by Conrad : is more traditional with heavy : inks. The use of fully saturated : colour updates the aesthetic : feel, making the art more : vibrant and modern. 5 Written by Marjorie Liu, : the novel features seven pages : of text for backstory that Liu : could have worked into the : narrative, but chose not to. : After overcoming that, which : isan annoyance unto itself, the : first two-thirds of the novel : is just plot-point after plot- : point of depression that seems : to meander around Laura : leaving—until she finally does. : The last third of the book after : Laura leaves with Gambit is actually good, but the effort it : takes to get to that point just : isn’t worth it. I would say avoid this title, : unless you're a diehard X-Men fan with nothing better to do. Brittney MacDonald Senior Columnist graphic novel written by woman that features amazing art by Will Conrad should be impressive, but it couldn’t make me see past the large issues I had with the narrative of X-23. X-23, a.k.a. Laura, is the teenage clone/daughter of Wolverine who was raised in a lab to be the perfect assassin. She escapes and becomes a prostitute, so naturally she has a couple issues. Unfortunately, after some bad leadership decisions from Cyclops, she no longer feels like she belongs with the X-Men. Wanting to come to terms with her past as a killer, as well as discover the identity of the being that’s possessing Wolverine, Laura leaves the X-Men’s new island home. She teams up with fan- favourite Gambit, who, for reasons not revealed in this