@ VA Have an idea for a story? Marts@theotherpress.ca An adventure game for two > ‘A Way Out’ video game review Lauren Kelly Graphics Manager Way Out is a new game by developer Hazelight Studios and directed by Josef Fares. This is Fares’ second game, as he previously created the critically- acclaimed Brothers: A Tale of Two Sons. In Brothers, you play as the two titular brothers, controlling one with each joystick. This seems like an opportunity to have a co-op game, but the story and experience require single players to play it by themselves. In Fares’ new release, gamers will find the exact opposite. A Way Out is a forced split- screen co-op game and is unplayable by only one person. Luckily, you only need one copy of the game, whether the two of you are sitting next to each other or playing together online. However, even if you are playing online, the game will still keep the split-screen. A Way Out stands out as a split- screen game due to its genre. It’s not a shooter, or a racing game—it’s a QTE- centric adventure game more along the lines of Heavy Rain, Until Dawn, and any of Telltale’s offerings. In it, you play as Bey G - - ae: Leo and Vincent, who are two inmates trying to find—you guessed it—a “way out” of prison. They start off as strangers, but quickly become tentative partners in this quest when they discover that they both want revenge against the same man on the outside. The game’s graphics aren't the hyper-realistic style found in Until Dawn or Beyond: Two Souls, but they are a large step up from Telltale’s. The two leads look like real people who act believably and immersively, which works well in a game where the primary focus is on telling an engrossing story. The co-op style opens up tons of options not seen in games of this genre. In one early segment, Leo gets attacked in the cafeteria, and the player can only delay the assault until their friend comes in and saves them as Vincent. In another scene, Vincent’s player needs to use their brain to distract nurses and workers while Leo’s player stealthily steals a hammer. There is also time for players to explore their environments and interact with NPCs. Both characters play differently and have unique approaches to their problems, so players will have different experiences even while playing together. The game is being sold for $39.99 and is available on PS4, Xbox One, and Steam. It should last around 10 hours, and if you split the cost with your friend or SO, $2 an hour is incredible value Y ‘Isle of Dogs’ film review (¥ Bringing music to the concrete jungle ( Quit complaining, and go enjoy some culture And more! Promotional screenshot of ‘A Way Out’ for what this game offers. If you're a fan of cinematic games, prison breaks, or split screen gaming, make sure to take this one for a spin—just be sure to find a friend committed to playing it with you first, so you don’t have an unplayable game sitting in your library. Chairman of the Board: Everything Is vine > ‘Viticulture’ board game review Ed Appleby Senior Columnist kkk have always tried to imagine what it would be like to run a winery. It’s just farming, but in the end you produce a fine product that can be sold for lots of money. It’d be like growing saffron, or vanilla, or having a unicorn orchard. How hard can it be, right? Viticulture (2013) is a worker placement game for two to six players designed by Jamey Stegmaier and Alan Stone, and published by Stonemaier games. In the game you play as the owner of a small, family-owned winery, and you have to judge the seasons in order to produce grapes and wines as well as build various structures to support the winery. Players place workers in different areas order to grow grapes, turn grapes into wine, and utilize the skills of various specialists. Every year is split into seasons, with only certain actions being available each season. Players score victory points by filling wine orders, giving winery tours, and partaking in other events. Once a player reaches 20 points, the game proceeds to the end of the year and the player with the most points wins. The game utilizes many moving parts. Vines must be planted and harvested, grapes may be crushed or sold, and wine and grapes are aged to certain levels in order to for fill wine orders. This leads to a deep strategy game where player order can have a huge effect on what actions you can accomplish each season. 6¢ You need to go into the game with solid strategy and accept that other players are going to inadvertently sabotage it.” Grapes harvested one season may take several more to age to the right level before they can be sold. This leads to some long planning, with a lot of chance for things to go wrong. There are also visitor cards that can be played in the summer or winter season. These cards can be deceptively powerful, and a good draw from them— or from the vine or wine order decks— can really make or break your long-term strategy. This makes for a game where the random nature of the draw ends up being a major aspect of the gameplay, rather than a flavour or minor nuisance. I found the game extremely stressful, but also a lot of fun. You need to go into the game with solid strategy and accept that other players are going to inadvertently sabotage it. If you are looking for a high concept, high strategy worker placement game then I would definitely recommend this one, but only if you are really willing to give yourself up to the game and accept some of its more random aspects. Illustration by Ed Appleby