Grand Theft Bicycle puts Cyclists in Control Steve Carey, The Martlet (University of Victoria) VICTORIA -- (CUP) The projector flickers, eighties music blares through the speakers, and the audience in the Open Space art gallery watches as he begins riding his bicycle around the virtual world of Grand Theft Auto: San Andreas. Within a few seconds he gets smoked by an Oldsmobile and thrown through the air. When he straightens out his bike and resumes riding, the Olds is met with a burst of gunfire. The catch is that Gibson is actually riding a bicycle, hooked up to a computer through a USB cable. Dressed in a red, white and blue cycling shirt, the fit and lean artist and game designer is an associate professor in digital media at the University of Victoria. Grand Theft Bicycle, he said, is the result of repeated near-misses while riding to work. “Take out the cars,” he thought to himself a little more than two years ago. Joining him in making the project a reality was computer scientist and visual artist Justin Love and graphic designer and visual artist Jimmy Olson. Riding the bike is as intuitive as, well, riding a bike. Steering is done by turning the handlebars left and right, speed is measured through the speed of the pedals, buttons are mounted on the handlebars for brake, fire and jump. “The biking controller can play any game with a joystick,” said Gibson, “and that’s what’s interesting from a development point of view —having a bike controller to get people physically active while playing a game.” According to Gibson, the USB hardware controller costs around $200. But this is an artist at work, not just a demonstration of new technology. It isn’t long before Gibson demonstrates the political side of his creation. As he continues to pedal through the city, a woman in an orange dress and a pillbox hat appears in front of him, produces a .45, and starts shooting. “Margaret Thatcher,” he shouts, before his gun-toting avatar rolls over her on its BMX. He does a quick turn in real life, pulling on the bike handlebars, and is soon surrounded by a group of balding men dressed in Hawaiian shirts. He yelps, “Dick Cheney!” before he sprays the group with his machine gun. Hillary Clinton is next, and a little later a Baghdad ambulance catches fire before he blows it up. The gangs are made up of political figures: Stephen Harper, George Bush Sr. and Jr., Brian Mulroney, Osama bin Laden and Saddam Hussein. Tony Blair, Arnold Schwarzenegger and others also appear as gun-toting gang members. “Video games don’t really have artists using them to comment on society,” said Olson, while Gibson rides around a virtual Las Vegas. Olson was in charge of modeling the political figures. “One of the ways we can strike back is by taking existing games and bending them to our will. I’m happy to be one of the first generation of artists that is able to subvert a video game like that.” The bystanders that walk the streets of the original Grand Theft Auto have been removed, leaving only the political gang members. The cyclist is invulnerable and the ammunition is unlimited. There are no quests, no win conditions and no story. The gangs don’t shoot at you until you shoot at them, so there’s not really any reason to fight. “I’ve had people play who didn’t engage in the game violence. I had a hippie . . . at [the Emily Carr Institute of Art and Design] when we set up there. She just rode off into the woods and had a little woodland adventure,” said Gibson. “You actually don’t have to fight . . . but with those characters there it’s pretty overwhelming.” The project was funded by a grant from the Canada Foundation for Innovation and the B.C. Knowledge Development Fund. They’re interested in the emerging technologies — specifically, the bike as a game controller. “The idea is to have physical exercise and not realize you’re doing it,” said Gibson. “Video games are normally so sedentary.” Gibson said the beauty of Grand Theft Bicycle is that people accept it as a first-person shooter, not as a difficult or educational task. He said that during the beta tests, people would ride for around 45 minutes, then get off dripping with sweat and realize they just had a solid workout. “The trick was to go with a common model —the first-person shooter—and not try to make it educational. Kids would smell that a mile away,” said Gibson. From the streets of Victoria, Grand Theft Bicycle designers are taking the project to Mexico as part of the University’s partnership with the Universidad Veracruzana.