8 Guilty feet have got no rhythm Breaking down ‘Black Swan’, one egg at a time Angela Espinoza ee r the better part of 2010, the Pe surrounding Black Swan had reached levels that are often unmatched by the film itself, case in point, Tron: Legacy. Seeing as this is a work of Darren Aronofsky though, there was a fairly low chance the film would be a disappointment. While Black Swan was far from disappointing, it was also something entirely different from what I was expecting. The story revolves around a young woman named Nina Sayers (Natalie Portman), a ballerina living in New York with her mother, Erica (Barbara Hershey). A local company has announced plans for a semi- revised production of Swan Lake, and its director, Thomas Leroy (Vincent Cassel), after much consideration, has his eyes set on Nina to play the lead. Nina, who is as fragile emotionally as she is physically, begins to feel her part weighing down on her when Lily (Mila Kunis), a fellow dancer, proves to be something of her equal. Determined to keep the role hers, Nina’s world descends into chaos. Yet, at the same time, the movie is nothing like that. Much of Black Swan is multilayered in visual and symbolic themes, with mirrors and the concept of when blacks and whites become grays being played on heavily. Without spoiling too much, Lily is indeed Nina’s equivalent as a dancer, but they are on opposite sides of the dance floor. Nina perfectly embodies the white swan in the tale of Swan Lake: graceful, gentle, and sensitive. Lily, however, is the absolute black swan: wild, seductive, and exciting. This realization does not lead to a ‘revenge’ type thriller, as I have a feeling some may have expected. Instead, it attempts to build up a combining of the two characters in several awesome ways. On top of these themes comes the far less hidden need for perfection. The character of Beth (Winona Ryder), an ex-prima ballerina forced into retirement, becomes another obsession for Nina. Beth is meant to represent 6 where the desire for perfection can lead one, and Nina’s unstable mind follows after it like a lost puppy. Black Swan can best be described as a psychological thriller and body horror. The first of the two genres is easy to understand, with Nina crumbling under the pressure she places upon herself. Body horror is another genre some may not be all-to familiar with. Indeed, even in a beautifully sophisticated looking piece such as Black Swan, it reaches fantastic levels of gory ‘transformation’ scenes reminiscent of various Cronenberg works and, more recently, District 9. Not only must I warn the squeamish, but also regular moviegoers for the occasional disturbing mind trick or jump scare. When I initially saw Black Swan, I wasn’t sure how to feel. It’s indeed a bleak tale (Aronofsky previously directed The Wrestler and Requiem for a Dream), and yet there are many comedic moments. What’s strange is these funny scenes are very dark; something the average internet troll might find amusing, and it’s all intentional. Aronofsky is testing his audience, pushing them to the edge of just how cruel this world surrounding Nina can become, and it is both equally depressing and hilarious. Odds are you’ve also recently heard about Portman’s Oscar buzz; I can tell you right now that not only will she be nominated, but she’ll probably win. Black Swan is currently in theatres, and it honestly requires a second viewing if you want to catch all the subtext. Great Scott! They’re sending you back...to the future! Telltale Games ain’t no chicken By Cody Klyne, Arts Editor Growing up in the 90s, I was raised on a solid diet of sugary cereals, Saturday morning cartoons, 80’s movies and, perhaps the thing I cherish most from this time in my life, adventure games. Games like Maniac Mansion and Day of the Tentacle, the Monkey Island series, and Sam and Max. Games that, while not always clearly logical, insert rubber chicken with a pulley in the middle joke here, managed to get my ADD-raddled child brain to slow down and think creatively to complete an objective. It’s 2011 and, while my personality and general attitude towards life has...evened out and slowed down some since the aforementioned heydays of my childhood, the tradition of the madcap graphic adventure game remains alive and intact thanks to developer/publisher Telltale Games. Seeing success as a result of their treatment, and revival of, the Sam and Max franchise back in 2006 was only the beginning. Having since gone on to release a series of episodic adventure games based on Wallace and Gromit, Homestar Runner, and Monkey Island, their most recent foray in the genre will, over the course of the months to come, take gamers back to the golden days of traveling through time with Marty McFly and Doc Brown. Back to the Future is, well, back. At the top of their game, and realizing what’s at stake, Telltale spared no expense when it came to stacking the deck in their favour. Bringing back Christopher Lloyd as the voice of the ever eccentric Doctor Emmet Brown was a pivotal step in the right direction towards making the game feel like Back to the Future should. But what about Marty? Unlike Chris Lloyd, who’s always just kind of been “old,” Michael J. Fox is hardly the same plucky, charismatic young-man that he was back in the 1980’s. Enter AJ LoCascio. Failed actor turned successful McFly sound-alike, if you didn’t know it wasn’t Teen Wolf era Michael J, you’d swear that it was. Sticking to their patented monthly release formula, episode one of the planned five part series fittingly titled ‘It’s About Time’ picks up just six months after where the third movie left off. With Doc Brown gone, and with the bank eyeing the contents of his estate to square off his debts, and seeing nothing but dollar signs, Marty’s forced to cope with the idea that his time traveling friend may actually be gone...forever? Of course not! Without directly spoiling the story, which is a heck of a lot of fun and loosely captures the essence of what made the original trilogy so great, I’ll leave it at saying that Doc is in trouble and it’s up to you, Marty McFly, to go to his rescue. Employing traditional point and click graphic adventure game mechanics, combining and using items with objects and NPCs in the environment, players will be forced to solve puzzles, like how to retrieve the Doc’s book of notes from Biff, and overcome challenges to see Marty to the end and rescue Emmet. As a lifelong fan of the movies, and an avid adventure gamer, I’d be hard-pressed to find any reason why anyone with even a passing interest in either shouldn’t jump at the chance to experience the game for themselves. With this first chapter clocking in at three hours, and with four more chapters to go, 2011 is shaping up to be the year of the time- travelling DeLorean. 5/5