8. Chase and outrace in Hot Pursuit Criterion has another hit on their hands By Cody Klyne, Arts Editor laying cops and robbers on the Prsreonn back in the days of handi-snacks and juice boxes was the pinnacle of lunchtime fun. As a “robber” outrunning, tricking, and dodging the opposition was key to your longevity as a noon-hour bandit. As a “cop”, teamwork, patience and knowing when to strike were the staple qualities of your breed. Relive the old days without all the dust, dirt, and loathsome running from the comfort of your own couch in Need for Speed Hot Pursuit on the Xbox 360, PS3, and PC. EA’s Need for Speed franchise has, over the last few years, tried everything to remain relevant in a world populated by quality racers the likes of Forza, Gran Turismo, Dirt, and Burnout. From the release of their own take on the racing-sim genre earlier this year, Need for Speed Shift, to their free-to-play PC exclusive, Need for Speed World, there’s been a real “try it and see if it sticks” approach adopted by the publisher that’s resulted in as much good as it has bad. Thankfully this time around, with the creators of the much loved Burnout series, Criterion Games, at the helm of this most recent entry, EA has an unleashed an exhilarating and satisfying cops and robbers—in this case, cops and racers—experience in this year’s Hot Pursuit reboot. For the single player side of things, Hot Pursuit offers an interesting set of events—including time trials, one-on-one races, and larger hot pursuit modes, to name a few—which are playable from both the role of the street racers and the law enforcing cops of Seacrest County’s highway patrol unit. Allowing players to unlock cars, new ranks, as well as tools to aid them both online and offline, the single player campaign, while fully-featured in its own right, acts as a nice buffer for players interested that are inevitably interested in diving into the multiplayer side of things (where the game really gets its legs from). Featuring a unique social system dubbed “Autolog”, what is essentially an interface that allows 8 players to track high scores amongst friends and more, Hot Pursuit’s online component packs enough in to keep competitive and completionist gamers going for hours to come. Featuring many of the same events available in the single player campaign, smashing and crashing into your friends (as well as complete strangers) until they’re a wrecked heap of steel and crushed dreams is, not surprisingly, more satisfying than doing the same to the game’s AI. Giving both sides the same set of tools available in the single player to aid them, from deployable spike strips, to EMP rockets, and road blocks, the back roads of Seacrest County play host to some of the best back-and-forth online battles for supremacy between law and outlaw available this console generation. Without being “that guy” and analyzing the graphics polygon by . polygon, I'll just say that the game is freaking gorgeous. As for the core game play, the initial handling of the cars might take some getting used to (be prepared to drift); after a few events though, the weight and control feel natural and purposeful. Topping it off, the aforementioned offensive and defensive powerups or tools, while potentially off-putting to serious racers, add an element of levity to every race. Watching cars flip and crash in true Criterion style is just plain fun. While Need for Speed’s track record has been far from spotless in recent years, Criterion’s Hot Pursuit sees a return to form for the franchise. So if you’re in the mood for some arcade racing this holiday season, especially if you’ve got a few friends willing to take to the streets with you, this is one run in with Johnny law that’s worth the risk. 4.5/5 This aint’ like Uncle Walt’s fairytale... By Julia Siedlanowska “But he’s an ogre!” The protests from little Heidi (played by Gili Roskies) already set us up for a world split between fairytale and reality. This is the world of The Secret in the Wings, by Mary Zimmerman, produced by Studio 58. Despite Heidi’s fears, she is left alone with “The Ogre,” known to her parents as Mr. Fitzpatrick, the next door neighbour. Regardless of Mr. Fitzpatrick’s eight foot long tail, they insist “He is not an ogre,” and go off to dinner. We are left with memories of our own parents abandoning us for “grownup” events, leaving us at the mercy of some stranger—the babysitter—for a long and terrifying night. Heidi is left with Mr. Fitzpatrick (James Elston) trying to woo her to his side saying “Marry me Heidi” — can we believe our ears? Is this shady, unshaven man trying to gain the hand of the child he is babysitting? But this fairytale had much more in store for us; incest, cannibalism, bloody murder, betrayal, self mutilation... From every corner of the set came a different terror. From the closet came the story of the princess who refused to marry any man but the one who would consent to being buried alive with her if she were to die before him. From behind the shelf came another story, from behind the wall, another. There were many secrets in the wings of this seemingly simple set. Intellectually, I didn’t feel that I went away with much. I searched for some psychological depth, some sort of catharsis or insight, but I decided the beauty of these stories would have to lie in they’re simplicity. The staging was clever, with some of Mary Zimmerman’s original images: red balls symbolizing chopped off heads, a horizontally held picture frame rising over an actress to symbolize her drowning (right before our eyes), and a forest of actors holding twigs. Some of the staging choices were a little awkward —at the party for The Princess Who Wouldn’t Laugh we had a compilation of contemporary scores including ABBA and Lady Gaga, sung by the guests of the party. The lack of response from the audience to this should-be comedic moment also made for some discomfort. Even with the lack of a certain intellectual poignancy from these folk tales, the stories were clear, and came to life. At the end of the night, all the stories had their “happy” endings (though they are rarely without casualties). And just like the end of the night with a babysitter, we find that our fear has turned to joy, and Heidi embraces the once terrifying Ogre, kissing him on the forehead. In this childlike embrace, we remember the end of a night with a babysitter, forgetting, through the newfound companionship, that we ever feared a thing. Production Info: The Secret In the Wings By: Mary Zimmerman Directed by: Mike Stack Studio 58 Nov 18- Dec 5 Tickets 10$- 22$