Shis thsue: (Y Science gets scary in new Syfy series (Y A review of the Oscar-nominee for Best Picture ‘Her’ (¥Y Comic Corner: An extraterrestrial love story And more! Seen something worth sharing? Contact: Chery! Minns, Arts Editor Marts@theotherpress.ca www. theotherpress.ca Under the Feminist Microscope: Female characters in video games » Small step or giant leap for females in 2013? Angela Espinoza Contributor f the many games that came out in 2013, several of them featured crucial female characters, such as BioShock Infinite’s 19-year-old Elizabeth (Courtnee Draper), The Last of Us’ 14-year-old Ellie (Ashley Johnson), and The Walking Dead’s seven- to nine-year- old Clementine (Melissa Hutchison) in seasons one and two. Each character shares some : extremely important traits as personas and as characters that we, the player, have to invest in for well over 10 hours per character. For one, they are all side for much of the game’s length. In past decades, the concept of an escort in video games had been an absolute nightmare. Previous games didn’t just make you walk they forced you to protect them from everything their designated game had to throw at them and you. Hours were wasted in order to keep often uninteresting if not terrible non-player characters from dying. The idea was that you were putting effort into caring about them, but they werea nuisance when all you wanted was to beat the game. What’s special about is that, through fantastic writing, the player legitimately cares about them. They are all developed, intriguing, and simply wonderful characters the player genuinely becomes attached to. Furthermore, they actually contribute to helping the player throughout their respective games: Elizabeth collects materials for you, Ellie fights and kills by your side, many paths to get you out of dire situations. What perhaps makes them even better is that they are all different. Most different is Elizabeth, who is not unlike the hopeful, wide-eyed, Disney What's special about Elizabeth, Ellie, and Clementine is that, through fantastic writing, the player legitimately cares about them. They are all developed, intriguing, and simply wonderful characters the player genuinely becomes attached to. Furthermore, they actually contribute to helping the player throughout their respective games... : princess—which I feel, in her case, is a good thing. Ellie :; and Clementine share some escorts, which means the player similarities in being children is required to have them at their ! of the apocalypse, both being : as tough and brave as they can : be to impress their caretakers : (the player); but whereas Ellie is : old enough to crack a dirty joke : or an awful pun, Clementine is : still a little girl who is not yet around with various characters; hardened from just how evil * } the world can be. They all have : their own reasons for causing : the player to care about and : love them, but what matters is : that this bond the player forms : is shared amongst hundreds of : actual people. But, while there are a lot of positives about our three : heroines, they all come with : the exact same, larger-scale : problem. Elizabeth, Ellie, and : Clementine, all of whom are Elizabeth, Ellie, and Clementine sveraly sidekicks Tobe a in season two of Walking Dead, : Clementine is the protagonist : (which I think is the greatest : design decision anyone has : ever made), but for now I’m : looking at season one. Yes, : these three females are the : centres of their respective : games and stories. However, in : each game, you are playing an : older man—BioShock Infinite’s : : Booker DeWitt and Last of Us’ and Clementine seeks and finds : Joel (both Troy Baker) as well as : Walking Dead’s Lee Everett— : who protects the women and : escorts them to safety. There : may be less of an in-game : threat to the females, but the : setup remains the same. They : all have their own reasons for : taking on the role of guardian, : and they are also very different characters, but the fact is you : are playing as men, aided by helpful women. That said, I still think all : three games are amazing in : their own right, and this is largely because of the excellent : stories and characterizations. : The strong females don’t end ; at just the leads either—each ; game has several interesting, : likeable female characters : as well as unlikeable female : characters, especially in : Walking Dead’s case. What's : important about these : unlikable females is that they : are not unlikeable because of : their gender, but rather that : they are terrible people, which is an actual issue not often : tackled. : I'm not going to pretend that : in 2013 games like Grand Theft ; Auto V didn’t desecrate female : characters as an ultimate goal : in their games (I’m strictly : referring to the disturbing : stripping sequences). But if : BioShock Infinite, Last of Us, : and Walking Dead taught me : anything, it’s that, for the first : time as a female gamer, I felt : like women—good or evil— : could be fairly represented in : multiple games. And those : three being the critically : acclaimed blockbusters that : they were (all three garnered : various “Game of the Year” : awards), I feel we're going to : see a lot more faithfully created : female characters in the future. Elizabeth of Bioshock Infinite (TOP), Ellie of The Last of Us (MIDDLE), and Clementine of The Walking Dead (BOTTOM) // By IGN.com