The Walkmen Deliver Big Sound on a Small Stage November 16" at Richard on Richards Mark Fisher a first time I saw The Walkmen, they were doing opening duties at the Commodore, but they still hit the stage with a ton of energy and something to prove. At their headlining show at Richards, they got off to a much slower start, and didn’t seem nearly as excited to be there. The member who seemed to be lacking the most energy was The Walkmen’s frontman, Hamilton Leithauser—especially during the set’s opening few numbers where he was just singing blandly into the mic. Once he brought out his guitar, the show’s energy level definitely picked up. Maybe he just needed the mental stimulus from that to get him going. Even when he’s not giving 100%, Leithauser is still an incredible frontman. His unique voice and stylish delivery makes every song exciting. And thanks to his 6’4”’ stature, he takes up a huge amount of room on a small stage like the one at Richards. Hamilton is just one of those people who is hard to look away from; you’re always wondering what he’s going to do next. When he left the stage during an extended music break to get a beer, a giant hole seemed to be left on the stage, one that the other musicians playing couldn’t quite fill. I have to admire how a large five piece band managed to make such good work out of the small stage. Matt Barrick, the band’s drummer, had = an especially hard time, pushed far to the back of the upper level of the stage he had to use one hand to steady himself while using the other to pound his skins as hard as he could during “The Rat.” It looked like the entire drum kit could have fallen over at any point during that song. The Walkmen have lots of great songs, and even more great song titles. Many of them strike a personal chord with me, such as “This Job is Killing Me” [Editor’s note: are you trying to tell us something Mark?], “What’s In It For Me?” and “No Christmas While I’m Talking.” They also played several songs that have yet to be released, and judging from what I heard their next album should be stellar. I can’t wait to get a studio version of “What Happened To You?” so I can listen to it repeatedly (Youtube will have to suffice in the meantime). Whoever came up with the idea of having a song where the entire chorus is the words “what happened to you” repeatedly shouted “Even when he’s not giving 100%, Leithauser is the top of the singer’s still an incredible frontman.” lungs is a genius; everyone knows someone who they want to scream that at, so it’s a song that connects with everyone. The Walkmen definitely connected with the audience, who brought _ them back for a second encore after a lengthy first one. Kudos to both the band and the crowd, as I was almost ready to walk out the door when they returned the second time. I’m glad I didn’t though, as the second encore definitely made the night for me, and it gave the show a needed “you really do care!” moment between the crowd and the band. “Galaxy” may be Mario’s Best Yet lain Reeve assistant editor Tie most recognized character in the gaming world returns for a new adventure in Super Mario Galaxy. Many are calling this game the unofficial sequel to the N64’s Mario 64, one of the most celebrated games of all time, and the godfather of 3D platform gaming. While this game is not exactly the same game experience as its immediate predecessor, it rounds out the experience by drawing influence from many of Mario’s other journeys, and the final product is the best 3D platformer Nintendo has ever produced. Anyone who has played a lot of Mario 64 will immediately feel at home in controlling the world’s most famous plumber in this installment. The same jumps, tumbles, and walks are there, but instead of punching and kicking, Mario is equipped with a spin attack that is activated by shaking the Wii Remote. While I initially missed being able to punch Goomba’s flat in the face, I came to enjoy to the spin as, among other things, it lets you gain a little bit of extra height when jumping. While the game certainly doesn’t have the control and camera issues that Mario 64 had—I always say that most of the difficult part of that game was getting Mario to do what you wanted—but the camera still betrays you at times. You don’t have control of it all the time, and with all the upside down and sideways walking that Mario does, a little more control might have been nice. But it is exactly those gravity-defying situations that make this Mario game unique. You will run on every side of small planetoids, walk carefully through buildings where the gravity throws you every direction depending where you jump, and will be thrown through the air like never before. The gameplay is similar to 64, but the levels are more linear. Instead of running around a huge area, exploring, trying to track down the star that corresponds to the vague hint you were given—which was sometimes fun, sometimes frustrating—you have a pretty direct path. There are still secret areas, but they feel more like the tube to the warp zone in Super Mario Brothers than the hidden stars of 64. Visually Galaxy pushes the envelope more than any other Wii game so far. I think most Wii users are over the fact that the graphics on the system are not state of the art, but these ones service Mario well. Mario and his enemies are at their “Visually Galaxy pushes the envelope more than any other Wii game so far.” most detailed, and the levels brim with colour and shine. Character and enemy design is at the centre of any Mario game, and while few of the new entrants are likely to be immortalized alongside the goomba, koopas, and bullet bills they share the stage with, they don’t look out of place. The game’s music is brilliant. Nintendo veteran Koji Kondo— who has produced the music for every major Mario game, along with most of Nintendo’s other big franchises—finally get to put his classical training to good use with lush and triumphant orchestrations. The soundtrack includes classic Mario tracks—some not heard since Mario Brothers 3—and some new ones that range from classically Mario sounding tunes to 70s sci-fi throwback anthems that go far to sell the game’s outer space theme. Koji has come a long way from composing the original theme on four channels of synthesized sound. Voice acting and sounds are exactly where they ought to be, but you do start to tune out Mario’s screaming and cheering after a while. The game is not perfect: the camera had me jumping to my doom more than once, the lack of exploration is a bit of a let down, and the story takes a step too far over the cutesy line for me. But by and large this is probably the best Mario game ever, and it’s easily the best game on the Wii thus far. The boss fights are fantastic, the levels are varied, endlessly creative, and exciting. The game’s puzzles and challenges have already had me swearing when I fail, and cheering when I succeed—much to the chagrin of my sleeping girlfriend. 15