arts // no. 8 Comic Corner: The rise and fall of the Phoenix Brittney MacDonald Life & Style Editor kreknkrk I: the past, I have made no attempt to hide my utter love of the X-Men. I have been a loyal fan of the franchise since I was that little girl pretending to be Rogue in my backyard. But I have done a disservice to the franchise by never acknowledging one of the most quintessential story arcs to ever grace a comic’s page: The Dark Phoenix Saga. So prepare yourself for some feelings and a whole whack-load of bias. Even if you dont follow the X-Men, if you are at all into comics you should know the basic gist of what the Dark Phoenix Saga is. Written by Chris Claremont, it is most notable for its tragic plot, following Jean Grey and the Phoenix Force. It is one of the earliest examples in comic lore of a character being consumed by their super-human abilities. Grey is not defeated by some outside force—though she does suffer some manipulation at the hands of the Hellfire Club—it is instead her inability to control an ancient, cosmic consciousness that lives within her that ultimately causes her to turn on not only the X-Men, but all of humanity. Thus, she becomes the enemy, and the reader is made to watch as the X-Men are forced to fight one another. Though this idea of a team turning on itself isa common story trope nowadays, in 1963—when this story arc first began—this type of narrative was still relatively new. Readers were used to seeing heroes fight the bad guys, not each other. Couple that with the fact that there was already established character intrigue regarding the Jean Grey/Wolverine/ Cyclops love triangle, and you have the recipe for a shocking story arc of epic proportions. Admittedly, the art by John Byrne and Terry Austin is dated by today’s standard, though it does have a unique and endearing quality about it. It is a very classic example of the aesthetic that most people think of when they think of comics—bold colours and heavy inks within a traditional medium. I enjoy the stylization, but ifyou are used to more modern titles, you might find this art to bea little simplistic due to its lack of colour blending. I think it goes without saying that I would recommend this title. Having the ability to experience the Dark Phoenix Saga in its entirety within a single volume makes the story more linear and easy to understand, which will help for people unfamiliar with this particular story arc. As far as why people should be interested in this arc at all—it is simply a classic. The comic version of Dickens, as far as I’m concerned. (Uncanny Get Lost > ‘Labyrinth’ board game review Ed Appleby Illustrator A a kid, I always dreamed of adventure, of searching caverns and battling monsters. I slew many a dragon with my wooden sword and shield, and I wish I had known about this one game back then. Labyrinth (1986) is a thematic shifting tile game for two to four players designed by Max J. Kobbert and published by Ravensburger. In the game, players take turns placing tiles into a set board and moving their pieces through the shifting maze in order to collect treasure. The first player to collect all of their treasure and return to their starting space wins. Labyrinth is a great of example of a complex design leading to simple gameplay. The game is very easy to pick up and is suitable for younger players. Illustration by Ed Appleby There is a strategic element that more advanced players can utilize, but the game definitely lacks the advanced rules and complexity to feed the hunger of players who seek a more difficult challenge. However, the sliding dynamic makes for a more complex game than other tile placement games such as Tsuro (2004). Don't confuse this game with Jim Henson’s Labyrinth (2016), a much more complex game licenced wholesale from the movie. I haven't played it, but from what I know about licenced games, it’s not worth the risk. If you have a copy of the 1986 game, I would recommend bringing it out once in a while for a bit of nostalgia. Otherwise, I would recommend getting a copy for any fledgling gamers you might know, as it makes a great introduction to the world of more complex thematic strategy games. theotherpress.ca > ‘X-Men: The Dark Phoenix Saga X-Men 1963 — 2011)’ review Panel art by John Byrne A picture of a few hundred words > How ‘This is Where I Leave You’ transitioned from book to movie Chandler Walter Assistant Editor ovels adapted into movies have a bad track record when it comes to truly living up to the expectations held by fans of the original books. Occasionally, however, the author of the original material is given full rein on how the adaption is played out on screen, and the transition of medium is made less jarring. Such is the case of This Is Where I Leave You, a 2009 novel by Jonathan Tropper about a dysfunctional family, death, manhood, and cuckoldry. The movie adaptation of the book—released five years later in 2014—had Tropper himself as the main scriptwriter, and the loyalty to source material is evident for anyone who has both read the book and watched the movie. Entire conversations are played out word for word, and scenes are presented as more of literal visual depictions of the novel than what would be expected upon hearing the word “adaptation.” So closely does much of the story follow the plot of the book that the few instances where it differs slightly become all the more noticeable. Changed names here and there, a dropped plot point between two brothers, and a more definite end resolution are a few of the divergences made for the movie version, though the most important difference is what all movies pale in comparison to written work in achieving: Explaining the thoughts and emotions of their characters. Although the long, sad stares of Jason Bateman’s Judd Altman (Judd Foxman in the books) manage to hint at the despair of this man who has lost his job, wife, and father, it simply does not—and cannot—do justice to one of the book’s most attractive offerings: Judd’s own depressingly witty thoughts on who he is, who he is with, and what is going around him. The wit of the character is displayed in the movie version through interactions with other characters, but it is the wit of the writer himself that is seemingly diluted in the transition. Tropper’s shameless metaphors, rambling musings, and often-touching insights are hidden inside the skull of Judd on screen, unable to be tapped into without the use of a severely out of place soliloquy. Reading the novel before watching the movie version made seeing the visual story a better experience, because it unlocked the character's depths in a way that simply can’t be done in a 103-minute runtime. That Tropper’s strength as a writer was somewhat lost in translation is a shame for those who only experienced the 2014 film, though the consistency in sticking to the original plot, dialogue, and characters of the book makes the movie version a truer-than-usual depiction of the story an author was telling.