arts // no. 8 Comic Corner: The ultimate bromance » ‘Spider-Man/Deadpool #1’ review Brittney MacDonald Life & Style Editor M lifeandstyle@theotherpress.ca iF o you ever look at two guys who obviously have the most epic bromance and become suddenly jealous? For me, that was what Spider-Man/Deadpool was all about. The new series combines everyone’s favourite fourth-wall-breaking, pancake- making, chimichanga-loving anti-hero with Marvel’s most likeable superhero. It’s hard to see where this could go wrong. Written by Joe Kelly, now notorious for his Deadpool narratives, the story isn’t so much a plotas a series of random and/or coincidental events. That may sound like I’m coming down hard on this comic book, but believe me, I intend the exact opposite. I think I may have mentioned this before in a previous review, but any Deadpool series tends to be very niche because, as a character, he can’t really be written with too much of a clear linear progression. The reason for this lies in the character himself: Deadpool’s claim to nate : fame (and the reason why he : is so beloved by the Internet) : is that he doesn’t give the : appearance of pre-meditating OOOO : and fans of the character will : argue—and I agree with them— : if you read between the lines, : you are sometimes given the : impression that Deadpool may : have planned the entire series E of crazy events from the start. anything—things always just kind of work out. Readers Spider-Man/Deadpool : is much the same. It isn’t so : much about the defeat of the : villain, but more so the hijinks : and friendship between the : two titular characters. In : short, this comic focuses on : character development in the : most hilarious way possible. The series is illustrated : by Ed McGuinness, someone : I would consider one of : Marvel’s greatest assets. The : man has a lot of practice : pencilling both Deadpool and : Spider-Man and that certainly : shows in his work here. Overall I enjoyed this comic, though I found it depressingly : short. I will certainly be eagerly : awaiting the next installment : and would recommend it to : anyone looking for something : light and fun to read. ; HP; IF YOU BON'T al STOP SOQUIRMING, I AM TOTALLY GOING TO “DNS HRA THE ANY Ao TAA ALL UP AGAINST YOUR “SPORE FS.“ T iS Ace WITH YOLFT REC -BLOOGED CANADIAN MSLE! IT'S FRICTION AND 2) JUNK-BIOLOGY AND SPANDEX eer aH aoe ae AND WIGGLING ¥ oe WEBI algt SHUT t ur } "Hin A vEL AT WE Es THAT" Panel art by Ed McGuinness as one ae eT] ee » ‘Evertown’ game review Lauren Paulsen Senior Columnist OOOOS [ WVertown is a quaint little real-time strategy game with survival elements added. When you boot up the game, you get to create yourself a hero that will lead your town to greatness. After setting up your hero’s stats and naming him, you spawn ina randomly generated map with your main building. Your job is to create yourself a successful town and safely defend it from the creatures of darkness that spawn at night. The game is still in early access, so there isn’t a whole lot to play with yet. There only seems to be two classes of citizens to : choose from at the moment: : peasants and hunters. This made : advancing in the game difficult : because you need wood to build : anything and to get wood you : need woodcutters. I managed : to bypass this, however. When | : was trying to work out all of the : controls, | accidentally discovered : a master key that lets you add as : many resources as you want to : your stores. That allowed me to play around with various other : things and learn how they worked. There are also several : buildings that you can build : that really have no purpose, : like the barracks. The barracks : are supposed to train military : personnel, but they don’t seem to : be implemented in the game yet, : so my barracks basically just used : up my (endless) resources and sat : there taking up space. I imagine theotherpress.ca Screenshot from the game : that the military personnel will : make advancing a lot easier as : the days pass and the enemies get : tougher, because my hunters were : starting to get one-shotted by day : 10. I had basically set up a meat : shield of hunters surrounding my : little town to protect the peasants : that were farming, but found that : Tcouldn’t keep up with spawning : new hunters as fast as they were : dying. It was about here that I : decided I really needed to invest : ina better defence system. Overall, this is a fun little : game that I’m really looking : forward to playing after it has : developed more, and I can : imagine myself spending hours : on this until I’ve expanded my : town across the entire map. : [can’t wait to see what it will : have in store for me later on. Chairman of the Board: Friendship isnt magic » ‘Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre’ game review Ed Appleby Ilustrator Gras are meant to be shared among friends. Some friends like to play games of strategy against one another, some like to work together in cooperative gameplay to defeat a bigger foe, and some friends like to melt each others’ faces off with totally crazy spells. Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a “Take That” hand management game for 2-6 players designed by Rob Heinsoo and Cory Jones and published by Cryptozoic Entertainment in 2012. Players use cards in their hand to construct spells to damage other players. The last remaining player receives a “last wizard standing” token and a new round begins. The first player to receive two tokens, wins, and the game is over. Spell construction can be both extremely simple and complex, with things like damage, initiative, targeting, and additional : effects to consider. This can lead : toa little over-analysis at times, : but it also gives the players an : enormous range of control in how : they dole out damage in the game. I have mentioned before that i] generally don’t like elimination : games, but Epic Spell Wars : balances this out by giving players : increasing advantages for the next : round depending on how long : they’re out of the current round. : This balance can lead toa long : game if there are a lot of players. The game is extremely fun : to play, but not for the young and : impressionable. The hilarious : and extremely graphic art by : Nick Edwards and the brilliantly : vulgar writing add well to the : over-the-top nature of the game. : [would recommend this game : to any mature adult who wants a : little dose of insane immaturity.