issue 10 // volume 42 arts // no. 9 Comic Corner: A ground-breaking story of growing up » ‘The Complete Persepolis’ review Brittney MacDonald Life & Style Editor & lifeandstyle@theotherpress.ca OOOO Prrscrels isan autobiographical account of author Marjane Satrapi’s coming of age during a time of political revolution in Iran. The story follows her throughout her childhood and into her adult life. Persepolis is deeply concerned with issues of political freedom, feminism, racism, and a multitude of other barriers to social growth. It is also one of the few graphic novels repeatedly looked at from an academic level. To sum it all up, Persepolis is not just a good graphic novel, it’s good literature. Since I chose to review The Complete Persepolis, an omnibus of all four volumes, the plot does jump around quite a bit. It begins with Satrapi’s childhood Revolution before moving on to her teenage years in Vienna, Austria. Her eventual return to : her homeland, although moving : because it marks a reunion : with her family, does not come : without its own issues—all : of which Satrapi narrates in a : very organic and honest way. Normally I’m not a huge fan : of biographies, as I find them : a little too self-serving. But : Persepolis is this hugely intricate, : amazing story of growing up : beyond the confines of tradition, : and finding a way to relate and : deal with issues of identity. Art-wise, the illustrations, also done by Satrapi, are very : simplistic. They use colour : blocking so the images appear : very stark, but also incorporate : enough detail to make certain : elements recognizable or to affect : the mood of the narrative. It isa : very unique art-style, but it is also : very clean and easily readable, so : you're never confused as to what : is happening. I quite enjoyed : it in this narrative, but I think : we'd be hard-pressed to find in Tehran, Iran during the Islamic another where it worked so well. No matter what I say, I know : T could never do this amazing : book justice. It’s a very definite : recommendation to everyone. Image via www.animationmagazine.net Get ready to rock—or stay on hiatus? » ‘Guitar Hero Live’ video game review Alex Stanton Staff Writer OOSGOS hen Guitar Hero made its debut over 10 years ago, it was something pretty special to an entire generation of gamers. Although the idea of strumming and fretting your way across a plastic guitar controller to your favourite songs had been done before in arcades, Guitar Hero’s release marked the point in which anyone could bring the concert home to their living room. However, within the span of about five years, publisher Activision saturated the market with a new Guitar Hero every single year. The last Guitar Hero game before this year’s Guitar Hero Live was 2010's Warriors of Rock. By that point, the series made disco look alive and in wonderful health. Thus, after a wisely chosen half-decade hiatus, Guitar Hero Live brings the series to the current and previous round of home consoles, complete with some choice innovations, an extensive song list that covers all decades and genres, along with some rather questionable choices—particularly when it comes to presentation and inclusion of microtransactions. Despite the fully revamped : guitar controller, anyone who's : played these games in the past : will find their way around the : fretboard relatively easily. With : the previous games, the plastic : guitar was set up in a way that : would allow you to play any title : inthe series with any controller =: : you'd like. With Guitar Hero Live, : : they’ve completely altered the : : fret board (and, by extension, : the gameplay), turning the five : button row into two rows of : three, one row above the other. : : An honest-to-goodness gameplay : : innovation was something I : : simply never thought I would get : from another Guitar Hero game. : For many veteran shredders, the : massive reboot of the gameplay : alone may be all they need to : justify picking up the axe again. It strikes me as strange that : they changed the controller in : a way that makes it seem more : challenging when the 42 songs : available upon purchase are : incredibly easy to play (such as : “Ho Hey” by the Lumineers), : come from genres that generally : don’t contain guitar (“Bangarang” : : by Skrillex), or are just plain : boring (“Counting Stars” by : OneRepublic). Guitar Hero 3 : was the most critically acclaimed : game in the series, thanks : mostly in part to the extreme : challenge of some of the later : tracks. I can’t imagine anyone : who mastered that game being : impressed with this set list. This is alright, though, : because Guitar Hero TV—the : alleged centrepiece of this latest : title—has over 200 songs... except : you can’t choose to play them at : will. It’s a predetermined set list : of songs that you may or may not : want to play and, although the : option to play at will is there, it : costs real life money ($6 for 10 : free plays). You don’t even get to : keep the songs afterwards; you're : just renting the right to play the : tracks. That is not at all what 'm : looking for in a music game. The single player career : presentation is also super : questionable, which becomes : glaringly obvious upon starting : your first song. The audience : is seen from a first person : perspective, as if you were : playing on stage yourself, but : those audience members are : super lame. They have the a meee >< Screenshot from the game : most ridiculous smiles and : over-zealous cheer, making the : whole thing an unfunny joke. Guitar Hero Live is the best Guitar Hero in a decade. : Though, considering the quality : of Guitar Hero 4 and Warriors : of Rock, that says nothing at all. : There are many reasons why I : wouldn’t recommend this game : but, ultimately, people who want : to rock out with their plastic : controllers out will do just that.