issue 30 // vol 44 Phe Rw AA CO Quantic Dream's new release their best to date > ‘Detroit: Become Human’ video game review Lauren Kelly Graphics Manager kk kw hat would happen to society if, in the future, we became reliant on android and robot labour instead of human? What, then, would happen if these androids gained sapience? Detroit: Become Human, the newest release from French studio Quantic Dream, sets out to answer these questions. The studio is divisive, with previous offerings Omikron: The Nomad Soul, Fahrenheit/Indigo Prophecy, Heavy Rain, and Beyond: Two Souls having many of both detractors and fans. The one commonality in Quantic Dream games is that they are played more like interactive movies than traditional video games, making them an excellent medium for telling in-depth stories, although the studio’s success rate has fluctuated between their games. In the case of Detroit, the interactive storytelling is even more at the forefront, and the idea of branching paths based on your decisions is heavily implemented, giving any decision added weight compared to some other story-based games. After each chapter the player is presented with a story flowchart showing their choices and the path that those choices led them on. In many chapters, the amount of missed content and alternate endings is startling, making you wonder just what you might have missed out on or done differently. Of course, any of the characters can die as well, which sometimes leads to incredibly altered storylines for the remainder of the game. This continues a trend that the studio has followed since Heavy Rain, which is that there are no fail states or game overs—no matter what happens, the story will keep moving forward. Detroit takes place in the near future of 2038, in a time when the (7 smell not Ethan Gibson Columnist kkk vocation is among the writer’s most powerful tools. The ability to recreate entire experiences and sensations through mere words allows a unique magic to unfold across a page. While reading, our senses of sight, sound, taste, and touch are manipulated by the author to achieve a wide range of effects. Yet the sense of smell is often ignored in fiction—perhaps because we often fail to fully appreciate the world of scent we pass through each day. Patrick Stiskind’s novel Perfume: The Story of a Murderer (translated from the German by John E. Woods) is immersed in the world of scent and perfume, and therefore uncovers an entire world of fictional possibilities. Perfume details the life of an 18th-century Parisian man named Jean-Baptiste Grenouille. Born with a miraculous sense of smell and the ability to store distinct scents within his memory, Grenouille soon discovers that he has the ability to create remarkable and complex perfumes from memory alone. As the novel’s subtitle suggests, Grenouille’s talent lends itself to a dark obsession which leads him to commit murder without remorse. He once smells what he thinks to be the most perfect scent in the world—that of a particular woman. She is his first To smell and > ‘Perfume: The Story of a Murderer’ novel review ~\\ victim. From then on, Grenouille becomes obsessed with crafting the ultimate perfume—for which he must murder dozens of women. Perfume is undoubtedly horrifying at times, but the depravity of its villain is balanced with subtle moments of humour. Siiskind’s careful attention to historical detail also lends the novel an entrancing sense of reality, even as it challenges the reader’s suspension of disbelief with the almost magical heights of Grenouille’s talents. Perfume is remarkable for the wicked delight it takes in describing in rich detail the smells of 18th-century France, and it explores the power of scent in an addictively chilling plot. It can be difficult for a novel to balance its tone between wonder and horror. Perfume, however, seems to have no difficulty finding that balance. Despite the frankly disgusting urban conditions it describes, and despite its remorseless villain, the novel also periodically reminds the reader of the beauty and power of scent. Grenouille is a monster incapable of humanity, but he inadvertently imparts an appreciation for the beautiful smells that we often take for granted in our lives. Siiskind’s book is at once a gripping historical thriller, an artful horror story, a richly-detailed examination of evil and obsession, and a powerful reminder of the power that scent can have. Above all, Perfume may also be a warning about the dangers of underestimating any of our senses, be it sight, sound, taste, touch, or scent. Y production and use of human-like androids has become commonplace, leading to historic unemployment and civil unrest. During all of this, some androids begin displaying sapience, often after traumatic events, and start fighting their programming to take control of their own lives. The player controls three characters throughout this story: Kara, a maid android taking care of a young girl living in poor conditions; Markus, an assistance android for a famous but aging painter; and Connor, a top-of-the-line detective android tasked with discovering why androids are rebelling, a condition known as “deviancy.” Each character’s plotlines take many twists and turns, as any good story should, and some of the plots are handled more deftly than others. In particular, the relationship between Connor and his human partner Hank is the stand-out plotline in the game, as its detective gameplay is very fun, and the development of the relationship between the partners is enjoyable and realistic. The primary problem with the game is its use of historical references as a comparison for the prejudice and struggles of androids. While some of these parallels land, many can come across as ham-fisted, which can distract from scenes that should have more impact. One other issue is the acting of deviant androids—once androids do become deviant, they are shown to behave so similarly to a human that they no longer really seem like androids. Beyond these two issues, however, the game is incredibly enjoyable, and at about 10 hours for one playthrough, it’s an easy time investment. As expected, once you play it once the temptation to go back in is hard to resist, giving this game a ton of replay value. Unfortunately, it is a PlayStation exclusive, so only those with a PS4 will be able to play it. If you do have one, though, I would definitely recommend this game. Inside ‘Mister Rogers’ Neighborhood’ > ‘Won't You Be My Neighbor?’ film review Jerrison Oracion Senior Columnist wkrekkn Fie years ago, there was a show unlike the cartoons of that era and that would set the standard for children’s TV. That show was Mister Rogers’ Neighborhood, where Fred Rogers’ calm voice allowed him to explain very difficult topics in ways that a child could understand. He is an American treasure—and another American treasure, Tom Hanks, will play him in an upcoming 2019 biopic, You Are My Friend. For now, the documentary Won't You Be My Neighbor? shows what happened during the filming of Mister Rogers’ Neighborhood and explores things that we may not have known about Rogers. Rogers was like your TV best friend. At the beginning of Mister Rogers’ Neighborhood, after the theme song, he always asked the audience, “Please won't you be my neighbour?” I first watched the show when it was still on in the 1990s on PBS and VHS tapes, and I enjoyed seeing him explain how things are made and encourages watchers to try new things. Before the show began in the ‘60s, Rogers was a pastor in a church until he watched television for the first time, and his dislike for the type of content he saw on TV led to him making the show. His monologues in the show are almost like sermons. The first week of Mister Rogers’ Neighborhood stands out because it contains a storyline in the Neighborhood of Make-Believe referencing the Vietnam War, which was happening during that time. The show's approach to current events showed them in a friendly way without giving specific details. Mister Rogers’ Neighborhood also did an episode about Robert Kennedy’s assassination and an episode about the Space Shuttle Challenger disaster. Won't You Be My Neighbor includes interviews with a lot of people who knew Rogers, including his wife, Joanne, their two children, and some of the people who were involved in the show. One of these people is Francois Clemmons, a gay man whom Rogers supported, although Roger suggested he keep his sexuality private while appearing on the show. The documentary discussed the debate about whether Rogers liked men and Clemmons confirmed that he was straight. Rogers was also active in advocating for PBS and educational programming. When PBS was about to get budget cuts in 1969, he gave a testimony in front of a US senator about public broadcasting being important to him, saving PBS for future generations, including today’s. Mister Rogers’ Neighborhood came back in a way recently with the children’s show Daniel Tiger’s Neighborhood, featuring many characters from the original show, and the character Daniel Tiger in both shows was inspired by Rogers’s childhood. Fred Rogers had a personality as warm as the characteristic sweaters that he wore and there is nothing that compares today. Maybe if the entire original series went up on Netflix, it could help to preserve his legacy.