By TK Kwon r this review, I’m not going to Hise: the traditional model of giving one rating for the entire game, but I will be giving separate ratings for the console port and the PC port, otherwise, the ratings would be ambiguous and unjust. So with that out of the way, let’s break down the multiplayer of Call of Duty: Black Ops. Guns: In a general consensus, it has been accepted that the guns in Black Ops are well-balanced and none of them are over-powered or unfair. The assault rifles, SMGs, LMGs and sniper rifles all offer various models for different play styles. That said, although there have been some complaints that the shotguns are a bit underpowered, not many players run around with a shotgun, so the complaints are quite minimal. Each gun has varying attachments from suppressors to numerous optic sights and under-barrel attachments that allow for maximum customization. Perks: What’s gone: commando, stopping power, and one-man army. This is good news for all players who have dabbled” in Modern Warfare 2. Perks are meant to complement one’s play style, not give someone a blatantly unfair advantage, _ So props to Treyarch for balancing out the perks for this year’s instalment. The perks are divided into three categories: the primary (which dictates what the player model will look like), the secondary, and the tertiary. These three sets of perks can be customized, as I have stated before, to complement one’s play style, for instance, someone who enjoys getting in the face of opposing players and wreaking havoc will enjoy the lightweight and marathon perk. For someone who plays tactically from the shadows and likes to move around undetected, the ghost and ninja perks are key. For every perk there are a set of challenges that must be completed in order to unlock “Pro” versions of each. Challenges range from anything from destroying enemy air support to sharing care packages with teammates. Once unlocked, the “Pro” perks will add an additional effect to supplement the current boost. For example “Ghost Pro” will not only let players become invisible to spy planes, but will also be completely undetectable to all hostile air support. Killstreaks: Killstreak rewards are bonuses that are given to players that perform well. Determined by the player, the bonuses are awarded when players achieve a streak of kills without dying. Players can choose up to a maximum of three rewards ranging from spy planes to attack dogs and each reward has a required set of kills that need to be achieved in order to receive it. For seasoned veterans, choosing the higher rewards, such as the gunship or the attack dogs, that need 11 kills may be a good choice but for the newer players, choosing a spy plane or a remote controlled explosive car, both rated at only three kills, would be much more sensible. Feedback from the community as of late has been positive with many players commenting on the balanced nature of the rewards, which was not the case with Modern Warfare 2’s 25 kill streak reward: the tactical nuke. While on the subject, unlike Modern Warfare 2’s model, any kills received through kill streak rewards do not add to one’s streak, meaning each kill has to be earned legitimately through one’s own actions. Customization: ee 7 = It is blatantly obvious that Treyarch has gone all out with customization for this game, for the combinations are endless. On the player identification side of things, each player has their own individual “player card” that has a background and an emblem. The card’s background can be changed by the user from a catalogue filled with different styles and colors. As for the emblem, it has its own editor that allows players to choose from a library of shapes, backdrops, and colors to create their own masterpiece. For the in-game player model, the users are given face paint options to create a look of stealth or intimidation. As for the guns, users are able to engrave their clan tag, tattoo their emblem, or paint a colourful camouflage on to their firearm of choice if deemed necessary. And as for the guns that allow either the red-dot sight or the reflex sight, players can also customize the reticule from anything from a smiley face to a skull, as well as the tint of the lens. Maps: The map locales range from war-torn cities to jungle outposts in three sizes: small, medium, and large. The maps are well laid out, although as it is with all games, the maps will have to be learned and will take some time to getting used to in order to not get lost. Game Types: The usual game types, ranging from team death-match to free-for-all, are being offered to players. For those who enjoy more team-based objective type games, there is also demolition and capture-the- flag. Overall Experience: Console: On the console side of things, Black Ops is a good transition from Modern Warfare 2, with balanced firearms and an exclusion of underhanded gift perks creating a good gaming experience for the general gaming public. Despite the expected flaws, the overall experience feels like a good addition to the Call of Duty line-up. PC: Although I wish I could say the same about the PC port of the game, this is not the case. On launch day, approximately 80% of players experienced in-game stuttering and lag, regardless of system specs. Looking at this from a professional point of view, it is simply unacceptable. To release such an incomplete and flawed game to the PC market as a finished product is unprofessional and insulting. Although since release a patch has been released, which remedied the situation for a good majority of players, it goes without saying that the PC community feels betrayed by the callousness of the studio. Aside from the technical mess, the in-game menu layout is horrendous, with no way of forming parties with friends, a feature even the console ports have. Treyarch has promised they would release further patches to make lobbying with friends easier, but as stated before, it should have been implemented with the release. All in all, although the game-play is fun, no matter how one looks at it, Treyarch has made it clear that the PC port of Black Ops was clearly an afterthought. Ratings: XBOX 360 & PlayStation 3 — 4/5 PC - 2.5/5