By Cody Klyne, Arts Editor t’s November, better known as [Horcnee to some, and while many of our classmates, friends, and family struggle to come to terms with that fact that maybe, just maybe, they don’t have the genetic makeup to grow peach-fuzz, let alone a Selleck, it’s up to the rest of us to appreciate and celebrate those who can. But let’s narrow the field. Let’s take the rare opportunity to hit two birds with one stone and celebrate a man whose recent anniversary, back in late September, marks his 25" year as the main man of the Mushroom Kingdom. I’m talking about your friend and mine: Super Mario. Origins Making his first appearance as Jumpman back in the 1981 arcade classic Donkey Kong, Mario is the brainchild of prodigious Japanese game designer, producer and all-around life guru Shigeru Miyamoto. Renamed after ill-tempered Nintendo of America warehouse landlord at the time, Mario Segale, the character re-emerged in 1983’s arcade release Mario Bros. As you might deduce from the name alone, this release also marked the birth of Mario’s less popular, but still well-meaning brother, Luigi. While these titles were huge successes for Miyamoto and Nintendo, it’s the one that I have yet to name that is, arguably, the sole catalyst for Mario’s quick ascent up the metaphorical rainbow road to success towards becoming the icon in video game history that he is today. Super Mario Bros. Developed as the successor to the original arcade hit, Super Mario Bros follows our hero through his first adventure in the Mushroom Kingdom. Running and jumping his way through a variety of landscapes over the course of Mario’s quest, players are compelled to best a handful of nefarious flora and fauna in an effort to rescue the damsel in distress, Princess Toadstool (now known as Princess Peach). After handily trouncing the side-ways-shuffling, mushroom inspired Goombas, and expertly stomping the anthropomorphic, turtle-look-alike Koopa Troppas, Mario is put face-to-face with the evildoer at the heart of the plot; the big bad and King of the Koopas: Bowser. Ox, turned turtle, and misperceived as a dragon, Bowser owes his vivacious looks to the combined efforts of Miyamoto and long-time Nintendo designer Takashi Tezuka. Appearing throughout the series as the single-minded “get Peach” antagonist, Bowser, like the countless minions sent to die before him, is defeated at the end of the game as the result of a well-timed jump from the eternal thorn-in-his-side, Mario. 25-years later, ever present in recent releases, it’s this original jump mechanic that continues to connect with players. Allowing Mario to expertly move around his environments as well as allowing him a means to defeat his foes, the jump is the real royalty in the land of the Mushroom Kingdom. Released in 1985 for the Nintendo Entertainment System (NES), Super Mario Bros. acts as a timestamp for what was undeniably a landmark moment for the side-scrolling platform as a genre. That said, it might surprise some of you to know that, given even just slightly different circumstances, the Mario we know and love might have been packing heat in the form of an M9 instead of the heat of a magical fire flower. Had the original concept, which involved a jetpack, a rifle, a beam gun and a hard to imagine shooting mechanic, played out in place of the signature run and jump game play, Miyamoto’s vision of having Mario as the go-to character for Nintendo may have never come to fruition. Thankfully, this jet-powered, gun-toting, odd-world Mario was dropped due to the constraints of the console it was being developed for. Voila! A classic was born. Perhaps most lovingly recalled as the better part of a pack-in with the light gun hunting game Duck Hunt, which combined to be branded as the North American “Action Set,” late-80’s consumers received Super Mario Bros. pro bono with the original purchase of a NES. With that, gamers took their first steps into the land of the Mushroom Kingdom and haven’t had time to look back. A Man of Many Hats While Super Mario Bros. may have launched the titular character’s lifelong career starring as the leading man in countless videogames, saving Princess Peach hasn’t always been the fulltime job that it might appear to be. From paying the monthly maintenance fees on his personal pipeline, to sustaining his gluttonous appetite for Super Mushrooms, Mario’s become accustomed to living a pretty luxurious lifestyle. Thankfully, he’s willing to work for it. Here are just a few examples of the odd jobs our hero has had to take on to make ends meet and keep the coins flowing: Plumber * His craft by trade, Mario’s seen a lot of success as an independent pipefitter. From his early work with his brother, cleaning up the sewers below New York City, to the tireless work he’s put into bringing the Mushroom Kingdom up to standards, plumbing contracts have definitely been the bread and butter of his employment history. First contract: Mario Bros. (Arcade, 1983) Doctor ¢ “Curing” brightly-coloured viruses the only way he was ever taught how, with the liberal and aggressive application of his patented Megavitamins, Dr. Mario makes claim to be the most educated, or at least the best dressed, of his guises. Donned in a spiffy lab coat, a stethoscope, and a head mirror, this is one doctor you should definitely get a second opinion on. First diagnosis: Dr. Mario (NES, 1990) Go-kart Racer ° Like many, presumably, middle-aged men, Mario’s got a soft spot for fast cars. Always the conscientious trendsetter, instead of buying the classic Shelby Cobra in red with blue accents that he’s been eyeing for years, he invested in a low- maintenance go-kart. First race: Super Mario Kart (SNES, 1992) Athlete ¢ Always average. Never the worst. Never the best. Mario’s got a knack for being consistently “okay” at sports. Nevertheless, whether on the court, field, or course, he’s got fire in his belly and his eyes on the prize. As long as they never test him for Super Mushrooms abuse, he’ll keep showing up for practice. First game: NES Open Tournament Golf (NES, 1991) Wardrobe Overload The power-up. Appearing in Super Mario Bros. in the form of Super Mushrooms (which make Mario bigger), Fire Flowers (that give Mario the ability to shoot fire balls), and the elusive Starman (that make Mario invincible for a time), Mario’s gone through some extensive wardrobe changes over the years that are worth mentioning in themselves. Whether he’s donning adorable furry duds (ala the Tanooki suit in Super Mario Bros. 3), or something more practical like a cape (Super Mario World) or fashionable, like a blue Koopa shell (New Super Mario Bros.), he’s become a slick dresser with a distinctive look for every occasion. A signature of the series, the power-up is just another taken-for-granted device in the world of Mario that might not have happened, had circumstances been different. Discussed in a recent interview in Japan’s Famitsu magazine, Miyamoto explained the nature of the Super Mushroom as a mechanic and how it... sorta came to exist out of necessity. Going back to the constraints of the system at the time, the NES has a max resolution of 256 x 240 pixels, Super Mario Bros. was built around a smaller Mario to better use the space the team at Nintendo had on screen ~ : ; ae (Putt CU ee Ba a ee ea Me ce 2 PLAYER GAME BEA te hit during the earlier stages of development. With the world specced in relation to his size, the idea to allow Mario to grow to his originally planned larger form during the game came naturally. Small Mario was like the training wheel phase to the big-kid machismo of his “Super” state. Mario Factoids ¢ Few have uttered the phrase “It’s-a me, Mario!” with such sugary sweet vigor as Charles Martinet. Martinet, an American actor and voice actor, has voiced the character of Mario for the past 15 years. Besides our plucky, boisterous friend, Martinet has also provided voices for Luigi, Wario, and more. ¢ Super Mario Bros. has sold an estimated 40.24 million copies since 1985. Though this figure is arguably skewed in favour of the title, as copies that were bundled with the NES go towards this count, it’s an impressive feat all the same. That’s a lot of freaking Mario cartridges. ¢ Everyone’s favourite enemy, the Chain Chomp, was inspired by a run- in designer Shigeru Miyamoto had with a neighbour’s dog who’d tried to lunge at him during his childhood only to be snapped back by his chain inches from his face. * — Mario’s full name is not “Mario Mario”. Though this common misconception is encouraged by the title “Mario Bros.” , and reiterated in the terrible 1993 live-action Hollywood flop based on the franchise, it’s simply not true. Inspiring a Generation Like Mario, and what he represents, or not (and how couldn’t you), it’s hard to deny the impact this Koopa killer has had on our lives and in pop-culture at large. From recently having a street in a Spanish suburb named after him, to pushing the envelope on interspecies- relations (one of his oldest friends is a gruff anthropomorphic mushroom and he can often be seen fraternizing with a large green dinosaur) Mario’s placement in the echelon of important fictional people is forever cemented thanks to his efforts those 25 long years ago. 13