issue 6// vol 46 ‘Legend of Zelda’ reinvented and memorable > ‘The Legend of Zelda: Link’s Awakening’ Review Tyran Batten Contributor T Legend of Zelda as a series has evolved outstandingly over its 30 plus year history. With the release of Breath of the Wild in 2017, we saw Nintendo create an immense open world for us to explore, filled with monsters, puzzles, and adventure. Having spent nearly 100 hours in that world, I was fascinated when Nintendo decided to remake Link’s Awakening, a game that was originally released in 1993 for the Game Boy. The result is a game that stands apart from the rest of the series while still holding onto the classic formula that veterans will remember. The world of Link’s Awakening is so memorable compared to other titles in the franchise. This is the only mainline Zelda game where Princess Zelda herself does not appear in any fashion. Instead we are introduced to Marin, a young girl who finds Link on the beaches of Koholint Island after a terrible storm washes him and his boat ashore. We soon learn of his quest to awaken the Wind Fish, who sleeps atop the island’s mountain, encased in a giant egg. This mission is unlike any other since there is no world to save or princess to rescue. Instead you need to find all eight magical instruments (found in each dungeon of the game) that when played together will awaken the Wind Fish who will hopefully help you escape the island. It’s a goofy dream-like plot and it makes this journey more memorable than any other Zelda story. Having only brief experience with the Game Boy original, I found myself constantly impressed at how many elements felt modern and original. The puzzles and combat are consistently innovative, forcing you to reinvent your approach as you uncover new items that change the gameplay. Each dungeon introduces a new mechanic that builds on the last, allowing you to access new areas of the map and meet new characters. The dungeons are challenging, with increasingly difficult enemies and puzzles to solve. If you are a veteran to the series, I would recommend trying the game on the higher difficulty setting. I played the game on the lower difficulty at first and found some bosses to be far too easy for my taste. Adding to the charm of this already great game are the numerous characters that all feel realized and well-imagined. The writing in the game is humorous and sometimes even emotional with a few key moments that will bond you to the island of Koholint and its inhabitants. From a simple village rabbit to a giant eagle boss, every character has a personality that pulls you deeper into their world. The island is littered with characters that make it feel real and lived in. You can really tell that Marin has been stuck on this island her whole life, and her dream is to fly away one day is incredibly heartwarming. This is one of the few Zelda games where I can say that I was enamored by every new character | met; they all had their own ambitions and desires. The biggest issue | have with Link’s Awakening is how often the game would lag whenever the screen was filled with one too many elements. The frame rate of the game drops far too many times for a modern Nintendo game and it takes you out of the experience as you watch your character flash through the busier areas of the overworld. Fortunately, this is made up for by the beautiful high definition reimagining of the original Game Boy sprites. The characters look plastic, evoking a theme of toys and make-believe. The music has also been reimagined through a fully orchestrated score that feels both epic and perfectly tailored. | listened to the original Game Boy soundtrack for comparison and was impressed with how they were able to capture the feeling of the classic tunes while still making a score that feels brand new. Link’s Awakening gives Zelda fans a chance to explore a world unlike any other in the series. The world of Koholint What I learned from ‘Parasite’ » Another Palme d’Or film tackling the class system Jerrison Oracion Senior Columnist eople are human and all have similar desires, so it makes sense that everyone should have the opportunity to achieve societal success. While every class does have the same opportunities, the higher classes have more of an advantage then the lower classes. Many of the films that got the Palme d’Or (the highest award in the Cannes Film Festival) this decade talk about social issues, including wealth and welfare. Like Ken Loach’s Palme d’Or winner, J, Daniel Blake—which explores social welfare in England—last year’s winner, Shoplifters (directed by Hirokazu Kore-eda), shows the lives of a low income family in Japan and highlights the reasons why shoplifting is not a great thing. In a similar vein is this year’s winner—Bong Joon-ho's Parasite. The films focuses on the differences between the lower class and higher class and the importance of accuracy. It did very well when it was shown in the Vancouver International Film Festival (VIFF)—there was a very long lineup outside of The Centre, which went around the theatre once. Joon-ho is a director that has his films regularly screened in VIFF. He has come to Vancouver to talk about his films before. For example, he came to VIFF to talk in 2017 about a screening of his previous film Okja. The film revolves around the Kim family, who live in a basement house in Seoul and get internet from public Wi-Fi, eat food from convenience stores, and earn money by folding pizza boxes. When the son, Ki-woo (Choi Woo-sik), gets an offer from his friend to tutor the a girl named Park Da-hye (Jung Ji-so), who is the daughter of a tech business man. The rest of the family gets involved as well, working in the Park’s high security house. His father, Ki-taek (regular collaborator with Bong, Song Kang-ho), his mother, Chung- sook (Jang Hye-jin), and his sister, Ki-Jung (Park So-dam) all work in the house. They get away with it despite the fact that they are not wealthy. Because Ki-woo does not have the credentials to be a tutor, he and his sister make fake documents in an internet café— and they look realistic enough to convince Da-hye’s mother to give Ki-woo the job. Although, Ki-woo is so good at his job of tutoring—he should just be one instead of pretending. The same thing happens with his parents—Ki-taek is a good driver even though he could not find a driving job in the city, and Chung-sook makes delicious food and maintains the house professionally. While credible evidence looks convincing, it could be misleading and lead to unforeseen consequences. Ifyou saw Spiderman: Far from Home, you probably know what I am talking about. I learned that there are a lot of people that have the skills to doa lot of jobs—though the current economic landscape causes many of them to be unemployed. When the Park family fire their maid, Moon-gwang (Lee Jeong-eun), we find out that most of the Parks are not used to everyday tasks because they relied too much on Moon-Gwang—this attitude arts // no. 7 Illustration by Athena Little captivates with every character and every location. The dungeons are filled with puzzles and monsters that will reward you through their challenge (assuming you choose the right difficulty setting), and the island will feel more personal than other Zelda stories while still feeling equally important in scope. It’s an intimately handcrafted experience that will you leave you dreaming of a chance to really meet the people of this unfortunately fictional world. is compared to the Kim family, where all of them are capable and have many skills. Without giving away the film, it ends with a message that hard work leads to success and that there should be more opportunities given to every class, including the lower class. Parasite explores the lives of the higher class and the lower class and shows that credible evidence is very important, where credibility must be examined. Parasite will show in theaters (limited release) October 1. ‘Parasite’ promotional image via CJ Entertainment