issue 7 // volume 43 Psychological horror movies to chill your mind > Tension-filled flicks for October Design: Cazzy Lewchuk Opinions Editor of the gamers He movies scare us in many ways. It could be from the gore, or from ghosts jumping at the screen every few minutes. Sometimes, the real horror comes from the fears that play tricks inside our mind. In these movies, the characters descend into madness and aren’t sure what’s real... and you may feel the same after watching! Adam Tatelman Arts Editor Flawed by The silence > The rebirth of survival horror Shutter Island (2010) In 1954, US Marshall Teddy Daniels (Leonardo DiCaprio) investigates an escaped murderess from Ashecliffe Hospital, an insane asylum. Trapped on a spooky island in the middle of a storm, Teddy quickly realizes this is no ordinary escape. Suspense, twists, and brilliant directing by the masterful Martin Scorsese make this a thriller you won't soon forget. orror games have always been a niche genre in the hallowed halls of gaming. This is probably because most popular video games are, in essence, power fantasies, endowing the player with incredible sldlls or powers within the world of the game. Survival horror games take the opposite approach; by placing the player in a hostile environment with limited resources and a brace of powerful, elusive threats that hunger for human flesh, they create an experience that thrills not with action, but with razor- wire tension and toothy terror. Unfortunately, triple-A developers like EA Games and Capcom want to have it both ways—seducing the niche audience with the promise of scares, when their products are in fact merely lowest-common- denominator action titles with gruesome visuals and buckets of gore. In the worst cases, titans of the horror genre like Resident Evil have been perverted into gaudy theme park versions of their former selves, often resulting in the outright death of the franchise itself. In some ways, survival horror games were products of their time. Silent Hill, the undisputed grandpappy of them all, underwent a number of revisions over its development cycle due to the engine limitations of the PS1. Since the low draw distance obscured the player’s vision, the developers decided to disguise that fault with a fog effect, thus molding the misty Midwestern American town aesthetic the games are known for. Without the budget to fix the problem, they embraced their limitations, making a better game in the process. This isn’t to say that everything old is good and everything new is shit; that’s just the nostalgia pills talking. Rather, this shows us that survival horror was born from experimentation, back when games first slithered from the primordial pixel The Sixth Sense (1999) Bruce Willis plays a psychologist who befriends a troubled young boy (Haley Joel Osment) who has some disturbing abilities. In one of the most parodied lines ever, the boy eventually reveals that he can “see dead people.” While there are ghosts, the real tension comes from murders, twists, and even heartwarming human emotion in M. Night Shyamalan’s horror debut. The Silence of the Lambs (1991) FBI agent Clarice Starling (Jodi Foster) investigates serial killer Buffalo Bill, who’s been kidnapping young women for sinister means. To understand his psyche, she enlists the help of another killer: currently incarcerated cannibal psychiatrist Hannibal Lecter (Anthony Hopkins). As Clarice and Hannibal face off before Buffalo Bill kills again, the lines of who’s interrogating who begin to blur... Misery (1990) Paul Sheldon (James Caan) is a novelist who’s been in a serious car accident. He’s found by Annie Wilkes (Kathy Bates), who’s not only a nurse, but claims to be his biggest fan! Lucky for him, right? Unfortunately, Paul soon discovers Annie’s sinister past and tactics as she holds him hostage while he recovers. Kathy Bates’ performance here goes down in history as one of the most terrifying movie villains, ever. The Thing (1982) In an Antarctic research station, a group of scientists fall prey to an alien parasite. It can take the shape of its victims—meaning no one is sure who to trust. Although it didn’t do well in theatres, this one has gone on to be considered one of the greatest horror movies of all time from genre master John Carpenter. The Omen (1976) Diplomat Robert Thorn (Gregory Peck) switches his stillborn son with an orphaned baby in Rome. Young, precious Damien seems to be an innocent child—yet terrifying events constantly happen around him. Eventually, Robert must confront the truth that Damien is actually the son of the Devil and the Antichrist. Driven by tension, this one is truly frightening to believers and atheists alike. Jacob’s Ladder (1990) Jacob Singer (Tim Robbins} is a Vietnam veteran tortured by the horrors he witnessed. He now suffers from delusions and hallucinations in the present. Although his loved ones try to help, Jacob quickly descends into madness, not knowing what’s real or imagined—and you may find yourself questioning what’s really going on as well. The Witch (2015) In 1630, an isolated Puritan family is shocked by the disappearance of their baby. Naturally, they suspect their eldest daughter Thomasin (Anya Taylor-Joy) of being involved in witchcraft. While something supernatural is probably going on, the scariest thing here comes from the harsh realities of a devout Christian lifestyle in the 1600s. This one leaves a deep impact—and you may never look at a goat the same way again. arts // no. 7 pool, taking their first shaky steps onto the polygonal shores of 3-D. Developers were literally re-learning how to make games, and creating new types of gameplay with every attempt. Much like the Wild West, it was uncharted territory—unregulated by corporate publishers, and utterly unpredictable. Sadly, this wonderment was not to last. When gaming officially surpassed Hollywood films as the most profitable mainstream form of entertainment, it brought with it the necessary ills of big business; sequelization, planned obsolescence, and reproducible formulas. These things aren't bad on their own, but they can kill creativity when prioritized too much, as their purpose is only to perpetuate their own existence. Seeing the unique charm of horror sublimated to formula was perhaps an inevitable consequence of this change. Whenever an industry becomes too cynical and greedy, consumers and creators alike begin to jump ship. Compare Sony’s software sales to their hardware sales. The PS4 may have outsold the Wii U, but it still has very few exclusive titles to offer. Nintendo has actually fielded more exclusives, and it shows in their software sales. Compare this to the recent boom of the Indie gaming scene, populated by ex-triple-A developers gone rogue, fronted by a new wave of horror titles with decades of technological improvement at their back. Among others, Scott Cawthon has made a killing in the Indie horror scene with his Five Nights at Freddy's series. Though I am nota fan, evena contrarian jackass like me must acknowledge its importance in the memetic resurrection of the horror genre. The franchise proves that huge budgets and design committees aren't necessary to connect with the basic human fear response. All that’s necessary is a small group of programmers with an eye for experimentation and a devious streak, and a niche audience who loves a good scare.