issue 24 // vol 44 > Intimate, diverse stories weave together in classic Canadian play Caroline Ho Arts Editor Le in the Streets sweeps audiences along in an emotionally tumultuous adventure of intertwining stories and deeply-buried truths. The latest production from the Departments of Theatre and Stagecraft & Event Technology, written by Judith Thompson and directed by Claire Fogal, opened on March 16. Lion in the Streets tells a colourful ensemble of stories, and at the play’s heart is nine-year- old Isobel, a First Nations girl adopted into a Portuguese family, on a quest to discover what has happened to her. Along her search for truth, she uncovers a myriad of other secrets—forgotten, repressed, and tucked out of sight. The play boasts an impressive array of characters, with many of its 13 student and alumni actors playing multiple roles over the course of the show. With the exception of the indomitable Isobel, a lot of the characters appear in only one or two scenes, yet their limited moments on stage are enough to intimately introduce audiences to their circumstances and build up the audience’s emotional investment into their personal struggles. There’s Sue, for example, the weary wife and mother who wishes to keep her family together. There’s Joanne, who conceals beneath her pragmatism a hopelessly, tragically picturesque wish. There’s Rodney, the research assistant haunted by an overbearing boss and the tantalizing, turbulent memories of a childhood friend. These characters along with the others in the play, composed though they seem from the outside, struggle to confront their inner demons. Thompson’s script masterfully weaves together these many personal scenes, letting each of them linger long enough to truly touch the audience before transitioning seamlessly to another story. Separately, the tales all have their own charm; taken as a whole, with Isobel’s character flowing through each, they’re a mosaic of what it means to be alive. The play also manages to balance absurd hilarity and moments of raw trauma, with just enough magical realism to make it work. Some scenes in the play are completely comical, even though the material they grapple with should be sombre. Other scenes are utterly and agonizingly horrific, as characters face situations that are embarrassing or downright heart-wrenching. However, the play’s ambience of faint surrealism allows its moments of absurdity to reach full hilarity, while also allowing these moments to intermingle and overlap with periods of solemnity. The score of Lion in the Streets uses exclusively Canadian music, which enhances the play’s local and national familiarity. From Inuk throat singer Phe Rw AA CO of stories worth telling. Isobel’s quest reaches the heart of issues that are direly in need of examining and bringing to light—coming to terms with trauma and abuse, acknowledging the darker realities of humanity, and reconciling the broader disconnect between who we think we are and who we believe were supposed to be. Chairman of the Board: It’s f*1ng SCIENCE! > ‘Munchkin: Rick and Morty’ card game review Ed Appleby Senior Columnist kkeknky N@s is a fascinating thing. When you accept that the world is just big and uncaring and that nothing you do has any meaning or effect on this cold world, it means you have to take the simple hedonistic joys where you can, even if it means turning your friends and families into viscous piles of space snot. Munchkin: Rick and Morty (2017) is a PVP game for three to six people designed by Casey Sershon and published by USAopoly/Steve Jackson Games. In the game, players take the roles of characters from the Rick and Morty cartoon as they adventure through the universe, kicking in doors and fighting monsters. Other players can help or hinder as you take on all kinds of creatures from Amish Cyborgs to Evil Morty. Victories increase your level and gain you treasures, while defeats have all sorts of nasty repercussions. The first player to reach level 10 wins. I reviewed Munchkin (2001) a few years ago, so I’m going to focus on what’s different—and, in my opinion, better—with this version. First of all, this version is absolutely brutal! Traps are much more frequent and can have devastating effects, including losing large amounts of your treasure, being unable to help or be helped until you go up in level, or being affected by the last two traps that were in play. There were many moments where I felt like I wasn't just playing against the other players, but the game itself as well. There is also a sharp increase in complexity with this version. Players start out with random character cards that already add rules specific to each player, and the effect of equipment can change if it is paired with certain classes, allies, or other equipment. The new allies can add their own effects to the game, and one-off cards can add huge unexpected bonuses to either you or the monster. There is also a much higher level of randomness in this version compared to other versions of Munchkin—some classes have you trying to predict dice outcomes for combat bonuses, while others have you trying to rhyme in order to boost the effectiveness of one-off cards. This version also introduces a new type of creature called a parasite, whose strength is randomized. I would highly recommend Munchkin: Rick and Morty to any fan of Rick and Morty, or any fan of Munchkin. As to how a non-Rick and Morty fan would respond to the game, let’s just say I have watched a grand total of two episodes and I thought the game was great—even though I didn’t get all of the jokes. Photo of Scalato and Isobel by Dahlia Kerr Illustration by Ed Appleby