wr. By Marc Thompson LA. Noire tells the story of Cole Phelps, a retired marine officer, now serving as a police detective in the city of Los Angeles during the late 40’s. You investigate crimes, interrogate witnesses and watch as Cole moves up in the ranks until he uncovers a massive conspiracy. While LA. Noire is based on Rockstar Games’ Grand Theft Auto engine, this is no sandbox. You are expected to keep to a fairly linear path to crime scenes, and it goes without saying that you don’t get points for running or gunning down civilians. You investigate crimes, carefully examining each scene for clues and questioning witnesses and suspects. A selling point was the facial capture system that captures an incredible range of facial expressions, allowing you to figure out whether someone is lying or not when you interrogate them. The graphics are fantastic, and I’m sure that the capture technology will be used again in other upcoming products. The setting and style of L.A. is exceptional, with Rockstar’s usual incredible attention to detail. The acting is topnotch, without a single bad performance, even bit parts. The game also has a nice soundtrack filled with both period music and a few mood appropriate themes. They got the style and tone just right, and the writing of dialogue and in individual cases is quite good. | The problem is, while it’s very pretty, there’s damn little game here—it’s more of an interactive movie with the game play added as an afterthought. Investigation doesn’t really get your brain working—you don’t make any amazing deductions requiring logic or insight, you just look for clues at the scene and Noire style, no substance ‘L.A. Noire’ is a decent movie, but a lousy game then interrogate subjects. There are a ton of games from Telltale software that do the adventure game far better than implemented here. The actual action in L.A. Noire (gunfights, car and foot chases) aren’t anything you haven’t seen before in any other GTA game. In fact, if you’ve played any sandbox driver/ shooter, you’ ve probably found them ridiculously easy. Once you’ ve finished the game, you’ll want to return this. There’s just not enough fun here for me to ever want to drive the streets of L.A.—no T.V. programs nor mini-games, no mob wars going on, no challenges nor stunts, no reason to explore. It feels like a massive step backwards from Red Dead Redemption (2010) and GTA IV (2008). L.A. Noire might have still been worth it if the interactive movie was good enough to drop my jaw, but it really isn’t. I just don’t care about the protagonist; Phelps is the straight man, and that doesn’t really work when most of your partners are also straight-men. This wasn’t helped by the little glimpses of other plots and flashbacks, which seemed to be telling a much more interesting story than the one I was in. : Despite its amazing graphics, I can’t really recommend L.A. Noire. It has absolutely no replay value once you finish the main story. The best parts play more like a movie, and it isn’t one gripping enough to justify the sixty dollar price. tag. Borrow, rent, or wait till it hits half price in the used bin. Use that money on some classic Noire movies or maybe buy some independent adventure games from Telltale. 2.5/5 Fern, ae oe R and J By Julia Siedlanowska director Evan Frayne’s “The Verona Project” —yet another modern adaptation of Shakespeare’s Romeo and Juliet. I wanted so badly to be won over by innovative lighting and set design, fresh costuming, stimulating sounds and ingenious staging...but wasn’t. I was sorry to say there were no surprises in Stone’s Throw Productions version of R and J. Especially when we have director Stephen Drover’s “Denmark”, a modern adaptation of Hamlet, that graced Douglas College’s Studio Theatre last fall to compare it to. Speaking with Maryanne Renzetti (who played the nurse). about the director’s vision, and what she will take away from the show, she said, “Even though a story may be well-known, that doesn’t mean that it isn’t still relevant and accessible.” Of course, the goal of good story telling is always to make something relatable. And of course, when I was a fourteen year old girl I was naive (and maybe still am), but I could never relate to the complete idiocy of Juliet. I could never relate to the complete selfish and moronic decisions that our two lust driven heroes made. So I do give big props to Aslam Husain (Romeo) and Susan Coodin (Juliet) for doing a great job getting into those roles that Shakespeare so wonderfully set up for us. Coodin seemed especially emotionally connected to her role throughout most of the show. Mack Gordon (Mercutio) also did a great job of bringing his role into present day. Coming out on stage with plastic rings [« high hopes for up and coming please exeunt forever... Romeo and Juliet at the Pacific Theatre _ from a six pack worn as a bracelet, his character was just like any young goof we may know in life. Other than the love scene of Romeo and Juliet’s first night.together, which I remember as being fairly believable and ambient, the set, lighting, and sound didn’t add very much to the mood of the show. I’m scared to mention the fight scenes, which were lame to say the least. They weren’t convincing enough for me not to need fake blood on stage (though it’s doubtful that would have saved them). In the end, there were too many breathing dead bodies after too many unconvincing deaths to let me suspend my disbelief and enter into the tragedy of it all. Adding a few contemporary curse words wasn’t enough to make me relate to the conflicts either. I found out later that the actors were in change of costuming themselves, which ended up looking un-cohesive and outdated (perhaps this is the way the world actually looks). _ It being Evan Frayne’s last piece as an apprentice director at The Pacific Theatre, his bittersweet speech before the show was touching. Renzetti said “I think mostly I’ll take away this experience of working with this fantastic group of people and being a part of something very special.” With actors enjoying the experience and Frayne being so obviously passionate, it shows that he is capable of getting people to see his vision. I hope for the director to take time to innovate, brainstorm, and most of all take risks. The story came across, but I don’t want to see it again until I can sit.through it without squirming and thinking, ‘Just die already!’