issue 13 / volume 41 Chairman of the Board: Who needs story? » ‘Munchkin’ board game review Ed Appleby illustrator Millustrator @theotherpress.ca term for someone who plays a role-playing game on storytelling, focusses on getting all the loot, and killing other players. The term came from more experienced role- players commenting on other players’ immature and petting gaming style. But sometimes, it’s fun to be petty. Munchkin is a card game for three to six players, designed and published by : RPG royalty Steve Jackson in : 2001 and illustrated by Dork : Tower cartoonist John Kovalic. : Each player outfits themselves : in ridiculous gear, fighting unchkin (n): a derogatory ; their way through monsters M : and stabbing each other in the : back in order to be the first to . .__ : reach level 10. It basically takes (RPG) and instead of focussing : an RPG and gets rid of the . . : annoying story. over-powering their characters, : ying Story. The original game takes : the theme of a Dungeons & : Dragons-style dungeon crawl, : but other versions of the game play in other genres, like : zombie, superhero, western, : sci-fi, or even Christmas. Each game can be combined with : other genres to create some : hilarious combinations. The game is really fun, : and incredibly funny, and : has a very hardcore fanbase. : However, I have found that ; the complexity of the game, : as well as the mechanics that : openly sabotage other players, : can make the game frustrating : to the uninitiated. The game : sometimes has the tendency to : go on too long, with players at : the upper levels just trying to stop the others from winning. As much as I enjoy the game, I would recommend it ; to more experienced players : and those who can handle the : highly competitive nature of : Munchkin. If you do decide to : play, you will find a rich culture : of complex and hilarious : gaming that Munchkin has become famous for. Steven's Man-Cave: A mother’s final wish » ‘Far Cry 4’ PS4 review : Golden Path was founded by his : Steven Cayer Senior Columnist QOOOS dying mother asks her son or one last wish: for him to spread her ashes in a northern lake of Kyrat, a fictional representation of Nepal. Thus begins the story of Far Cry 4. As soon as Ajay Ghale steps off the bus, he’s immediately thrown into a civil war between the Royal Army of the sadistic Pagan Min and the rebel forces of the Golden Path. Much to the surprise of Ajay, the : parents. As the story progresses : though, it loses much of : its steam. The spot where : Ajay’s mom wanted to go is inconveniently in dense enemy territory, forcing him to join the The world of Kyrat more skins, as you did in Far Cry 3. : The outposts are also back in : this game. Taking them over : opens a fast travel spot and more : missions to complete. The biggest improvement by far is the online component. Golden Path and ultimately help : : them win the war. In the campaign, you can have : a friend join you at any time, : : making everything you do : than makes up for the somewhat : : weak story. You have so many : things to do, find, and explore, : you'll have a hard time putting : this game down. You can find : and remove propaganda posters, : : letters written by Ajay’s father, : and even masks of a serial killer. : Collectibles aside, you have an : entire skill tree to level up and : upgrade with animal pelts and even more fun and sometimes : ridiculous, such as you riding : ina fortress on the back of an : elephant while your friend flies : above ina Buzzer. Not only did Ubisoft successfully add co-op, but also a great competitive 5v5 : multiplayer as well. No matter what you do in Far Cry 4, you'll be smiling : throughout your time on Kyrat. arts // 9 Truth behind the revolution » ‘Assassin’s Creed: Un Steven Cayer Senior Columnist 0000 I seems like Ubisoft has an Assassin’s Creed quota they need to meet every year, because this year they’ve released not one but two games: Assassin's Creed: Rogue for the PS3 and Assassin’s Creed: Unity for the PS4. In Unity, which takes place in Paris during the French Revolution, Arno Dorian is a Frenchman whose father and stepfather get killed by a much greater power. He’s then contacted by the assassin’s creed, which trains him just like every game before. It’s a typical revenge story with next-gen visuals and mechanics. The visuals are beautiful but only in some scenes, such as when you climb very high towers to open up the expansive map, taking in a 360-degree view of Paris every time. Walking through the densely crowded streets is another example of when you really notice the laziness of the developers. Often you'll pass through people or ity’ PS4 review even see the same person a few times. This threw me back to the realization that Ubisoft needs to spend way more time on their games. Unity includes a few new mechanics like much better climbing, tougher combat, and even a whole customization menu where you can buy skills, weapons, and armour. This makes choosing your weapons actually important in how difficult the game is. The biggest overall difference is the wonderfully omitted competitive multiplayer and the awesome addition of online co-op. You and three of your friends can plan an assassination or a heist with many different ways to complete them. This concept also beautifully blends into the single-player campaign. Every so often, you get a mission to assassinate someone, making you choose how you go about doing so. For example, I chose to steal back the keys of the church and give them to the priest, who then let me walk right in, instead of lock-picking the window to get in. This game was bold and it had a bumpy start, but I think it'll ultimately get you where you want to go.