opinions // 20 Insulting satire » When parody crosses over into racism Ed Appleby itustrator Miillustrator @theotherpress.ca | umour is a funny thing. In order to get a laugh out of people we have to push them into an uncomfortable place, showing things that cause the brain to misfire and release that tension with a guffaw. Parody is a great way to do this, by both creating funny situations and emphasizing aspects of our own life and world that are flawed and ridiculous. However, parody has always flown close to insensitive humour about race, gender, and nationality. It’s an easy way to feel superior by laughing at the characteristics of others. So where is that line? Adam Sandler crossed that line while filming The Ridiculous Six. Six Native American actors and a cultural adviser walked off the set, making claims that the movie insulted their women and elders. And looking at the evidence, I cannot argue with that. The scene involving Native women named Beaver Breath, Smoking Fox, and Never Wears Bra talking about using a dead squirrel for toilet paper is insulting to woman, First : Nations, and anyone who actually : : has an idea of what comedy is. : The excuse that no one expects : highbrow comedy from Adam : Sandler doesn’t stand; this isn’t : Happy Gilmore getting his butt : kicked by Bob Barker. Netflix executives who are : producing the film have defended : : it, claiming “it is a broad satire : : of western movies and the : stereotypes they popularized, : featuring a diverse cast that is : not only part of—but in on—the : joke.” This statement is especially insulting to me as it tries to : justify the film by placing : it on the same level as Mel : Brooks’ Blazing Saddles (1974). : Recognized as one of the top 10 : funniest movies of all time by : the American Film Institute, : Blazing Saddles parodied the : western movie and race relations : by showing some of the most : outright racist scenes I’ve ever : seen. The thing is, even though : the movie showed extreme : racism, it was not racist. Bart : (Cleavon Little) was shown to be : a complex and intelligent man, : and it’s the racism he experiences : : as he wins over the peoples’ : hearts and minds that gives us : that uncomfortable laugh. Before I get accused of > comparing African-American : apples to First Nations oranges, : there is a scene in Blazing Saddles : where three Native Americans : approach a young Bart. The two : warriors are aboriginal and the : chief is Mel Brooks made up to : appear aboriginal. This is a subtle : nod to the fact that Hollywood : westerns made use of non-Native : actors in Native rolls (*cough* : Johnny Depp *cough*), made all : the more obvious when Brooks : started to speak in, not Apache, : but Yiddish. theotherpress.ca There is a place for stupid, lowbrow, and racist comedy. And : we all have our guilty pleasures. : But do not try to pass off lazy : joke writing as satire or the true : satirists will make fun of you. Innovating formula » How the games industry franchised creativity Adam Tatelman Staff Writer emember when Assassin’s Creed (AC) first released in 2007? Eight years is a dog’s age for the video game industry, simply because sequelization and franchising move at such a blinding speed nowadays. Nearly 20 sequels later—no, I’m not kidding—on various platforms, the series is still Ubisoft’s hottest property. How did this happen? It should be known that AC’s director, Quebecois game designer Patrice Desilets, never intended to produce more than one AC title. Ubisoft refused to publish the game if Desilets didn’t agree to a franchise deal, resulting in the game’s slick historical narrative being marred by the third-generation Dan Brown Illuminati conspiracy shlock as a framing device to allow for sequels ad infinitum. Desilets left Ubisoft in 2010 after AC: Brotherhood was completed, signing on with THQ in 20u to work on another project. This new IP never saw the light of day because Ubisoft then purchased THQ : in an auction. As Desilets : continued working on his : project (tentatively known as : 1666), he was unceremoniously : shit-canned by Ubisoft for : unspecified reasons. Ubisoft has : retained the rights to 1666. This pattern has recurred : throughout gaming’s history. : EA Games forced expansions : to Ultima Online, and then : withheld the rights to the : IP from its creator Richard : Garriott after the game failed : commercially. Bethesda : Softworks disputed contract : terms with Human Head : Studios, terminating their work : on Prey 2 and withholding the : rights. The game was never : produced. It’s ina big developer's : : interests to acquire as many : third-party IPs as possible, not : necessarily to develop them, but : to make sure no one else does. : And if the idea doesn’t jive with : that studio’s shtick, it'll sit ona : shelf and rot. It’s no coincidence that most : of Ubisoft’s other franchises : (Far Cry and Watch Dogs) are : basically AC with guns. It’s for : this same reason that Infinity : Ward and Treyarch made Call : of Duty at a similarly furious : pace. Once you find a successful : formula, there is no reason not : to promulgate it until it ceases : to be profitable. This is why : we're seeing Uncharted 4:A : Thief’s End being revived for the : next console generation after : years of silence. The setpiece- : platformer-shooter formula has : regained media attention (Tomb : Raider reboot, anyone?), and is therefore profitable again. Before you regale me with : tales of the rags-to-rags rebirth : of indie gaming, consider that : the most successful indie titles : are Metroid/Castlevania-style : platformers, Minecraft-esque : survival/crafting simulators, or ambiguous point-and-click : art-house weirdness like Dear : Esther or Gone Home. Indie : games are just as formulaic as : any big franchise, and the niche : market is profitable enough for : their means as long as they keep : that audience feeding upon these : ; subgenres. : We are living in the next : great video game crash. The : only difference is that it’s a : crash of oversaturation rather : than scarcity, so there is no : motivation for anyone to take a : baby step outside the box. Better : to wrap the box around anything : new and interesting so it can : be made into the next formula. : Just look at Hidetaka Miyazaki’s : Souls series. If glitchy stealth-action games are replaced in the future : by tough-as-nails dungeon- : crawling clones of Dark Souls : and Bloodborne, then certainly : the formula will have changed, Photo via twinfinite.net : but the problem persists. Merely : demonizing the current formula : and substituting a new one : perpetuates the cycle in the : longterm while immediately : looking like a reform. It’s the dictionary definition of slow war. : Maybe there’s no solution within : reach, but overlooking Call of : Duty: Black Ops 3 and Assassin’s : Creed Victory at your birthday : video game splurge might bea good start.