issue 18 / volume 40 Indie Analysis: A journey through time to erase a romantic crime » ‘Braid’ review Ryan Volkman Contributor C0000 | ave you ever broken someone's heart, and soon regretted it? Ever made a mistake so bad that you wished you could go back in time to fix it? In the video game world of Braid, Tim is doing just that. At first, this game seems to bea pretty generic platform. You control Tim’s movement with the left stick on the controller and, of course, the A-button is jump. However, within Braid, you also control time. At any period during a level, you can rewind time by pressing the X-button on the controller. Enemies who were previously eliminated will reappear, levers will be deactivated—literally everything will undo itself. At each new level, new temporal manipulations will be made available to you, keeping the experience timely. Braid never overloads you though. Instead of making the powers cumulative, each new level discards a previous power to make room for a new ability. If you could keep all of : the powers, the game would be : much too complicated. Some of the puzzles are optional puzzle that involves waiting for hours on end fora : platform to move, which moves : so slowly that it appears to not : move at all. I’m being literal too—this puzzle will take : actual hours. Although complexity is nice to have in a puzzle game, : puzzles like these use elements : that are never adequately : explained. There are only a few, : but they do taint the experience : when you end up looking upa : walkthrough online only to find : a solution no one would think : of. Yet you will almost never be frustrated with Braid. The : time-reversal mechanic means : that you can undo all of your : mistakes and start over if you : mess up. If you die, the game : will just pause and allow you : to mend your demise. There : are times when a level’s time : mechanic can interfere, but : areas can be reset when you re- : enter the level, so you're never : doomed. Journeying through : the game is worth it too, with : its colourful backgrounds. The graphics are quite : wonderful to behold. : Rather than having a three- : dimensional environment, the : game is portrayed with two- dimensional artwork drawn downright difficult! There’s one : : It’s quite a breath of fresh air to : see lush settings. All too often beautifully by David Hellman. in the video game industry there is a desire to make : settings dark and gritty. The art : style in Braid feels downright : COZY. The story is intriguing in its minimalism. There isn’t a : linear plot. The game drops : you into the middle of events. : There are six chapters, yet you : start at chapter two. Chapter : one is the last level in the game, : not the first one playable. The : only text in the game is in : thick books scattered around : with enigmatic messages. : These say what Tim is thinking : or experiencing before each : chapter starts and they are not : necessarily literal messages. The : rest is shown throughout the : game with heavy symbolism. Number None Inc.’s Braid is available on Xbox 360 Live : Arcade, PlayStation 3 and PC, : and has been featured in the : Humble Indie Bundle. I would recommend this game to anyone who has an : appreciation for a relaxing : puzzler while also having a love : for atmospheric plots. arts // 7 an ae By learningworksforkids.com Comic Corner: A valentine dressed 1n plaid » ‘The Exile’ review Brittney MacDonald Senior Columnist 00000 : are leaders of the influential : Clan MacKenzie, and he has a : bounty on his head courtesy of : the English. T" Exile is a historical romance set in Scotland during the 18th century that is based off the award-winning Outlander series by Diana Gabaldon. The graphic novel takes a unique approach of transitioning from literary work ! : happens to be able to doctor : any wound an 18th century : Highlander could wind up with. : As the pair becomes closer, : their secrets are brought out in : the open—including one that : Claire has been hiding that’s a : doozy! to narrative comic. A plot filled with romance and humour drives this intriguing and exciting novel, making up for the less than stellar artwork. Written by series author Gabaldon, The Exile switches the perspective from leading lady Claire Randall to her roguish love interest Jamie : Fraser. After some time spent : away, Jamie returns to Scotland with more than his share of problems. He’s stuck in the middle of a power struggle between his two uncles, who Enter Claire. She’s : beautiful, mysterious, and half- : naked most of the time. Plus, she swears like a sailor and The change in narration : Exile to be read by fans of the : original series without the plot : feeling too repetitive. However, : enough of the backstory is : explained that newcomers will : be able to read and understand : the graphic novel even if they : aren't familiar with the original : book. Illustrated by Hoang : Nguyen, many of the panels : appear muddy because of : over-blending and sometimes : the characters appear too : stiff or out of proportion. The : panel layout is also a problem : because it lacks any dynamics : and instead appears overly : simplistic. I'd recommend this book : for any friend you're trying : to get interested in reading : graphic novels. : between Claire and Jamie allows : By moviepilot.com