arts // no. 8 Comic Corner: Déja vu > ‘Batman vs. Superman: The Greatest Battles’ review Brittney MacDonald Life and Style Editor OOGOS [I not often I bother with compilations like this, which are often essentially just a collection of moments from various publications all centred on a loose theme or, in this case, a common scenario. But, in honour of the upcoming movie, I decided to put aside my usual reluctance and examine this anthology dedicated to the greatest battles between two superhero heavyweights. It is difficult to examine the narrative of this novel, because it changes repeatedly due to the fact it is a collection from various sources by various authors. The buildup differs between the stories, but the ultimate conclusion remains the same—Batman and Superman end up fighting. My problem with this graphic novel is that unless you have read the majority of the original publications that the various scenes are taken from, you will have no idea what’s going on. If you are familiar with some of the publications, like Iam, reading this novel will just feel like a huge case of déja vu. Despite the fact that it features work from some of my personal favourite authors, like Frank Miller and Jeph Loeb, it is hard to appreciate any of it because the stories are limited to only the fight scenes. One thing in this anthology’s favour is that it features some of the best artists in the business. Amazing artists like Jim Lee, Lynn Varley, and Phil Jimenez are just a few of the names you'll find between these pages. The good thing is that you don’t have to be familiar with the narratives of the original publications to appreciate the amazing art that this compilation bolsters. In the end, I can’t really recommend this book because I don't know who it’s for—fans of DC have already read these theotherpress.ca Illustration by Jim Lee stories, and newcomers wouldn't be familiar enough to enjoy them. So I'd say you might want to give this one a pass. Chairman of the Board: Always bet on Brain > ‘Wits and Wagers’ board game review Ed Appleby Illustrator Gr. of chance are just that—chance. Wouldn't it be great to play a betting game where knowledge is the deciding factor? Wits and Wagers is a party game for 3-7 players designed by Dominic Crapuchettes and published by North Star Games, LLC in 2005. In the game, players are given a trivia question with a numerical answer. Each player writes their answer on a card, and then the answers are placed on a mat from lowest to highest. Each space on the mat has odds ranging from 2-1 to 7-1. The player who scores closest to the actual number of the question without going over receives 3 points. Before the answer is revealed, players have an opportunity to wager their points based on what they think the right answer is. Here, the odds displayed on the mat come into play, with outliers from the median guess having a greater payout, but a bigger risk. In the past I have spoken of my dislike for trivia games. Where rote knowledge is king, some players easily outclass others, making for a very unbalanced and boring game. Wits and Wagers eliminates this factor by allowing the players to score points not by knowing facts, but by deducing which of the guesses is close enough. One smart bet can unbalance the game. Like most party games, it is relatively short and rematches can be staged within 20 minutes. I would recommend this game for anyone who likes trivia, but might not have as broad a knowledge base as some of their friends. Wits and Wagers is fun, fast, and—as the winner of the 2006 Mensa select award—may just make you think. Illustration by Ed Appleby