February 8, 1995 The Other Press 19 A Moon's chance in Hell... Hell is just that; Under A Killing Moon by Jason Kurylo Once again, it's time to take a look at a couple of recent offerings of the CD ROM industry. Once again, all we have to look at is games, but I promise you | will find some non-game product to preview and/or review in the very near future. Even if it kills me... Until then, though, let the games... um... reviews... begin! UNDER A wat, nd vat Access Software Incorporated PC CD-ROM on four discs If every game were as ambitious as Under A Killing Moon, I could safely give up on the outside world and make that dreaded commitment.I could lock myself in a room with a computer, a Coke machine, and a Domino’s menu, and be completely happy with my sorry existence. Oh sure, the game has the mandatory dry bits, and some always friendly what-the-hell-were-they- thinkin’ parts, but in the grand scheme of things, Killing Moon is a scream. Yes, it even has some genuinely funny bits! The third adventure of PI Tex Murphy (a computer version of co-crea- tor Chris Jones), Killing Moon boasts “the acting talents of Margot (Lois Lane) Kidder, Brian (Hardcastle) Keith, and the voice of none other than James Earl Jones (as god, for pete’s sake...) Un- ike several recent games featuring big stars (see review of Hell below), Moon actually features big stars acting. Set in New San Francisco after eWorld War Three (don’t worry, typical post-apocalyptic fare it is not...), Kill- “ing Moon is populated by the ugliest and weirdest of mutants and the best and most beautiful of humans. It starts with a rather tame search for a pawn shop New San Francisco in Under A Killing Moon: Humans, mutants, the Golden Gate Bridge... Who could ask for anything more? cat burglar, but soon balloons into a somewhat original save-the-world- from-the-really-bad-Naziesque-cult saga. Take Bladerunner, put it in a blender with The Maltese Falcon, then add a little Dead Men Don't Wear Plaid just for the heck of it, and you’ve got Killing Moon. The biggest selling point for me though, has to be the full three-dimen- sional environment. Upon entering a room, Tex can look at the ceiling, floor, or any wall, from a standing, crouch- ing, or prone point of view. This allows for a tremendously realistic feel, especially when searching for clues in a stranger’s house or office. (No matter how rich or intelligent a person is, they still need a place to hide their spare key...) Characters are excruciatingly real. Although it suffers from a mild case of the dreaded Single Solution Sickness (so many games lost to this awful af- fliction...), this game is successful in dragging the player into the interface. At times, lost in the thick of things, I actually thought I was Tex... (the edi- tors of the Other Press would like to interject here for a moment, and men- tion that the OP in no way encourages the use of mind-altering substances for any purpose, let alone for enjoyment of a computer game...) All in all, I highly recommend Under A Killing Moon. Give it a chance, and it will give you the world. Or something like that. The droll, dry adventures of Tex Murphy... Not necessarily the most fun one could have on a Saturday night, but it beats the shit out of He//. pressive. player to count ties (Dennis Hopper, Grace Jones, and Steph- anie Seymour) are wildly uninspired, un- imaginative, and unim- The video seldom blends successfully with the audio, leaving the sets pace for other games to follow from Too Much Hype Syndrome, and thus can’t help but fall short. Perhaps this reviewer is being wholly unfair, and should try looking at things through a less cynical lens. Nah. Perhaps a game with an eighty dollar price tag and an unheard of ap- petite for memory should at least be en- tertaining. mistakes. A sup- posed “transcript” of past discussions is available to keep facts straight and allow perusal of vague clues, but cus- tomarily mismatches quotes and characte All of these points ae trate, and eventually e player to note int acks on their com Take2 Interactive Software PC CD ROM Wow, was I disa, ation: it’s B-O-R- : his game suffers As a player, you step into the of Gideon and Rachel , a pair of ernment agents who suddenly, themselves targets of the Hand. An in- vestigation ensues, with the protago- nists of course trying to avoid demons and police alike. Eventually, of course, the quest leads to - you guessed it - the bowels of Hell. Unfortunately, the tech- . nology doesn’t even begin to keep up with the ambitious storyline. WATCH IT FOR THE KIDS , TATA i) i aK FEBRUARY 11 & 12 on BCTV FOR MORE INFORMATION CONTACT: VARIETY CLUB OF B.C. 669-2313 or 669-7770 Graphics here are sadly lacking in quality. Most characters are slow, re- petitive, and unrealistic in appearance. Even the characters based on celebri- 1996. Education Council. Student Representatives on College Board and Education Council Two nominations were received from students for the six available seats on the College Board and Education Council. Therefore, both students win their seats by acclamation. Ken Gracey is the new student representative on the College Board. Mandeep Bhuller is the new Thomas Haney Centre student representative on Education Council. He will serve until August 1996. The second seat for students on the College Board will remain vacant unless a by-election is held as will the three unfilled seats on A ‘Crraaition of CG xcettence He will serve until August