By TK Kwon | et’s admit it, when we were young most of us thought (and some still do) that those red and cyan 3-D paper-frame glasses were the most epic invention since POGs (it’s okay, take your nostalgia trip). Well, it seems that recently 3-D has been making a comeback—a HUGE comeback. Just as environmental sustainability was the technology fad of 2009, with bamboo- covered computers and low-energy electronics, 3-D has been the talk of conventions and tradeshows everywhere during 2010. From CES to Photokina, 3-D devices and peripherals have dominated the floors of media events to satiate consumer demand for more 3-D. But, this begs one to ask: is 3-D technology the next step in media entertainment, or will it go the way of the PDA and die out not with a money into acquiring the technology to broadcast live 3-D content. Home theatres everywhere are bracing themselves for the influx of 3-D compatible electronics that are ready to storm retailers worldwide, from 3-D Blu-ray players to 3-D movie releases. Some movie classics, such as the original Star Wars trilogy which is slated for release in 2012, are also set to be re-mastered and re-encoded as 3-D releases. Aside from 3-D televisions, RealD has also recently announced that they are licensing their technology out to home theatre projector manufacturers. Still, it doesn't end with home theatres. At Photokina 2010 in Germany, a plethora of camera companies ranging from Nikon to Kodak announced mainstream 3-D cameras and camcorders to hit stores as early as 2011. Of course, it goes without saying that viewing bang, but with a whimper. Let’s take a look at 3-D so far. Looking at the broad spectrum that is 3-D, one must start with the cinemas. Boasting stereoscopic 3-D technology helmed by RealD Inc., 3-D movies have made their mark in cinemas worldwide with blockbuster hits such as Avatar and Toy Story 3. Nevertheless, with this influx of 3-D movies, the cinema scene has quickly become over-saturated to the point that it is no longer groundbreaking to release a motion picture in 3-D, but rather just a gimmick to fill seats. Attesting to these claims are movies such as Piranha in 3-D and the soon to be released Saw 3D: The Final Chapter. Now, I'm not saying that these films are in anyway made worse by 3-D; I'm merely stating that by releasing so many 3-D movies in such a short period of time, the studios have diminished the impact of 3-D technology. But all negative statements aside, from observing the profit margins of recent 3-D films, it is safe to say that RealD 3-D is here to stay at cinemas worldwide. That leads us to the next topic: home theatres. Why watch 3-D films at the movie theatre when you can watch them in the comfort of your own home? With 3-D television sets popping up in retailers such as Best Buy and Future Shop, it's hard to ignore the market influence that 3-D has had. But, are people willing to pay the premium that comes with the luxury of the third-dimension? So far, research by Quixel Research says yes, with over 68% of American consumers stating that they would recommend 3-D to friends. With such a large market demand, it's not hard to see why many large networks, such as ESPN, are pouring said photos or videos would require either a 3-D compatible picture frame or television. What’s more, some booths also unveiled prototypes of 3-D cameras set to used in mobile phones. Now. at this point, even I'm sceptical as to how well these products will be received by the public; but, if Apple has taught us anything, it is that the majority of consumers are like sheep. And sheep love trends. The medium of gaming is another market that 3-D has penetrated in a short period of time. The 3-D gaming device creating the most media frenzy at the moment is Nintendo's recently announced handheld gaming platform, the 3DS. Equipped with glasses-free 3-D technology, the Nintendo 3DS is set to make waves at retailers worldwide catering to gamers from elementary school to graduate school. Also, with titles a . Cj * J # s é a g FEATURE announced from popular franchises such as Metal Gear Solid to Street Fighter, the handheld is poised to finish off the already floundering PlayStation Portable line. On the PC platform side of gaming, renowned graphics chip manufacturer NVIDIA has made it clear that they want gamers to experience their games in a whole different dimension, with their proprietary 3D Vision peripherals. Computers using high-end NVIDIA chipsets and special 3-D compatible monitors are able to link up with NVIDIA's specially designed shutter glasses to create 3-D effects similar to those seen in 3-D films. Of course, being able to play games in 3-D has its price, and will cost those who are willing a pretty penny (in this case, sacks full of them). Moreover, PC players aren't the only ones able to hop in the bandwagon: Sony has announced that they are developing support for 3-D games and Blu-ray movies for the PlayStation 3 console. Still, this would only be applicable to players who already own 3-D-compatible televisions sets. So, if you don’t already own a 3-D TV, prepare to take out a second mortgage (or student loan) because 3-D televisions aren't cheap. So after that brief overview of 3-D's market coverage so far, I think that there are enough resources to answer the question at hand: is 3-D a fad or a game changer? As much as I hate the gimmicky nature of 3-D, after reviewing the facts, it is safe to say that 3-D is set to be a game changer. The current market dominance only seems to be the tip of the iceberg for this monolithic technology. With time, a good majority of North American homes will have a 3-D television with a subscription to 3-D content broadcasting networks. By enveloping every possible facet of media channels, every Canadian will sooner or later come in contact and interact with 3-D media. Seeing as how young stereoscopic 3-D technology is at this time, it is-going to be fascinating to see how the evolution of this trend will change the way consumers react to this media giant. 13