arts // no. 8 Fire Emblem releases its newest instalment > Why this turn-based RPG strategy game series is worth checking out Rebecca Peterson Staff Writer ll preface this by making it clear that this isn’t a review for Fire Emblem: Fates. ’m excited to play it, of course, but it’s midterm season and I’ve been dedicating most of my brainpower to ocean science and philosophy. This is, however, a great opportunity to talk about the series as a whole. The Fire Emblem franchise has been running for 26 years now, the first game being released in Japan for the NES in April 1990. Developed by Intelligent Systems and published by Nintendo, Fire Emblem was one of the first tactical role-playing fantasy games ever made. The first six instalments were exclusive to Japan, but after some of the characters from the franchise were introduced to the Smash Bros. lineup in 2001, the North American audience voiced their interest in the game, and the seventh title went international. Since then, the franchise has grown exponentially in popularity with audiences worldwide. Aside from being revolutionary in its initial concept and design the Fire Emblem series has a knack for blending strategy with story and style. Strategy games often don't offer the same freedom of movement and world exploration that other RPGs can grant you. To keep players invested in the story, the story has to be done well, and the battles that you fight really need to mean something to the player beyond just being an elaborate game of 3-D chess. Discovering each character’s specific romantic and friendship- based subplots, and choosing which characters will end up together, is one of the main draws of the story. As someone who didn't really have video games growing up, except for the PS2 Harry Potter games, | still find that amount of character control and manipulation amazing. I’m very easy to please in this way. What I love about Fire Emblem’s battles is that a lot of the wild unpredictability of other turn-based combat systems isn’t there. Not to say these fights aren’t challenging—they are—but you base your moves on reasonable assumptions of what the enemy will do. You're provided with success percentages that give you an accurate guess as to howa confrontation will occur. For best results, you can match your characters up against the enemies they'll have the best chance of defeating. The newest instalment, Fire Emblem: Fates, came out this past week to rave reviews. Primarily, many players are excited about the advanced plot options the new game offers. Whereas personal decisions and dialogue choices in Awakening didn’t largely impact the overall outcome of the game, the new game gives far more weight to your decisions. Like many modern console games, the experience provided to each individual player is far more unique, and the plot changes based on each choice the player makes. If you're looking for a series of games that are big on story and design, I would absolutely recommend the Fire Emblem series. Even if you’ve never played this kind of RPG before, the system is intuitive and the series is a great introduction to the genre. Above all, it’s fantastic fun, and I’m very excited to see what Fire Emblem: Fates has in store. E Image via www. puolenkuunpelit.co = theotherpress.ca -< ° CRIMINALS ONE WEIRD TRICK b Art by ChipiZdarsky Comic Corner: All's fair 1 and cash > ‘Sex Criminals Vol review Brittney MacDonald Life & Style Editor n love revenue . 1: One Weird Trick’ Fraction’s concept is pretty awesome, and the OOOO eve all heard Uncle Ben’s old adage, “With great power comes great responsibility,” but what if that wasn’t true? What if you chose not to bea hero, and instead be as selfish and self- serving as possible? It would be tough to deny that kind of temptation, and this dark comedy from the mind of Matt Fraction explores just that. Sex Criminals follows the life of Suzie. She’s a mostly normal woman, except for the fact she has the ability to stop time when she orgasms. Eventually she crosses paths with Jon, who can do the exact same thing. Now, I know what youre thinking—this brings a whole new level to tantric love-making. But rather than cuddle, Suzie and Jon prefer to rob a few banks after coitus than reaffirm their co-dependence. dialogue in the novel is funny and surprisingly upbeat for a story about a crime spree. The comic’s best feature is how Fraction developed his characters. Suzie and Jon are completely unlikeable. At no point in time was I ever rooting for them, but rather than be annoyed by this, it just seemed to add to the overall tone of the narrative. I wanted to keep reading, not for the characters, but for the overall story itself— and to see them get caught. One thing I was not a fan of was the art style. Illustrated by Chip Zdarsky, the panels look like something out of classic Archie—everything is cell shaded, there’s very little detail, and the anatomy is bubbly. The overall aesthetic looks incomplete and does not fit the sophistication of the writing or the narrative’s adult themes. If you're okay with skimping a little on the art in favour of a good story, I would definitely recommend picking this up.