(Paull By Mark Fisher hanks to the Nintendo Wii, people are playing video games like they never have before: standing up. With its revolutionary motion sensor design, Nintendo has expanded what video games can do beyond anything that has been seen before. Wii Sports and Wii Fit have brought millions of new casual gamers into the market, giving everyone a chance to play virtual versions of their favourite sports. Even non-sports games can get into the action; players can use the controller to swing a sword in Legend of Zelda: Twilight Princess or have fun shaking the controller wildly in Wario Land: Shake It! 12 really make you fit’? 2 It’s a long way from sitting on a couch and pushing buttons, or sitting at a computer and moving a mouse. It’s a certainty that the next generation of gamers will be more active than the previous one. With child obesity rates at an all-time high, Nintendo’s timing with the Wii couldn’t be better. When it comes to getting inactive kids to do something physical, video games have several advantages that the real world can’t match. It’s less competitive and easier on the kids self-esteem. Kids can learn at their own pace without having to worry about letting their team down or falling behind the other kids doing the activity with them. There’s less chance of being injured. Video games don’t get interrupted by bad weather and you don’t have to drive across town to play them. And it’s not just kids who can get a lot out of the Wii. Adults are crunched for time these days too, so having the convenience of having a workout that you can plug in and do whenever you have the time is a big plus for them. I know that I’m always wishing that I had more time to exercise, but most days all the exercising I get is walking around the college. But when you play Wii Sports or Wii Fit, how much exercise are you really getting? How does it compare to a regular workout, like riding a bike or walking on a treadmill? Now that people are using these games as a way to stay in shape, these questions are very important. Nintendo hasn’t made any outlandish claims that their games replicate a serious fitness routine, but just calling a game Wii Fit carries a certain implication. Most people who buy it would be interested in knowing whether or not it will actually help you get fit, or just make you think you’re getting a good workout. Katrina Lindroos and Laurie Wong are students at Douglas College who have set out to measure the health benefits of playing the Wii. The results of their findings will be on display during Douglas College’s first-ever Student Research Day. Both are both enrolled in the fourth year of Douglas’ Bachelor of Physical Education and Coaching Program. To conduct the