Pind. The black parade is dead After so many songs about wrist slitting, is it finally over? Ren asa By Angela Espinoza, Arts Reviewer eeing as we’re all such mature S and refined adults here at Douglas College, there’s a topic I’ve wanted to tackle for some time. Over the past decade, music has taken, more or less, a turn for the worst. From one fad to another, we've seen many ‘popular’ artists come and go in the blink of an eye. But these artists (Soulja Boy, The Jonas Brothers, and Hoobastank to name a few), if not just awful, will have a decent sound that becomes tarnished after being overplayed. But those are merely individual names; when one goes, ten other MySpace bands (yes, MySpace still exists) will be there to replace them. What I’m focusing on is an entire genre that at one point conquered airwaves all over the world, and without much notice, suddenly disappeared. Emo is often described as rising from the 80s punk movement, particularly that of hardcore punk, but its roots can be traced back to two bands. The first is Minor Threat (1980-1983), who had a major influence in establishing the sound of modern day punk bands. The second is Rites of Spring (1984-1986), who have been arguably considered the first official emo band for blending the punk sound with deeply emotional lyrics — for the record, neither band is proud of this. Between then and the early 90s, more bands began branching off into similar genres, such as post-hardcore, pop punk, and grunge. During this time, the specifics of ‘emo’ were still being worked on, with bands like Weezer, Green Day, and The’ Offspring creating something of a segue for the genre. By the late 90s, many of today’s emo bands had begun forming — what they didn’t realize is this new-ish sound they were perfecting was emo. By 2002, emo had risen to immense popularity within the United States. Canada didn’t necessarily catch on until the rest of the world did, so what in U.S. youth culture could’ ve rattled them in the early 2000s? What could’ve possibly brought their emotions to such a distraught 6 and bleak standstill? In a strange way, 9/11 was the event that brought emo into the mainstream. Emo may have been popular worldwide, but it never reached the same level of popularity that it still holds in the United States. The universal fear felt there was transferred back to the already angry and confused creatures known commonly as teenagers. In those pivotal stages of puberty, many learn to turn to music as their source of venting out their frustrations; the angrier, the better. One wasn’t going to feel any better watching the beautiful people on MTV, so the next best thing was literally MTV2, which at the time still held a heavy hand in bringing attention to rising artists. It always disappoints me when people laugh, but before the sound became trendy, their whiny lyrics and generally uninspired music actually got many kids through that time and introduced them to earlier (and much better) punk and metal bands later on. Once the emo genre began circling the wrong crowds that was when the worldwide phenomena started. Much like Minor Threat and Rites of Spring, several current core emo bands became extremely hostile to the term. As such, what I’ve noticed was that many bands openly selling albums under the emo label were the first to start dying off. Whether they were jumping on the bandwagon is highly arguable, but it says something about the stability of the genre and those involved in it. By 2010, many of them had broken up (Fall Out Boy), had members die (Hawthorne Heights), changed their sound, are ‘working on new material’, or simply snuck back into their underground lairs. A lot of these bands were understandably just as unstable as their more dedicated fans. They’ll continue to be ridiculed until metal fans find something better to do, but the fact is they spoke to a lot of people. So despite some of the garbage that’s resulted, emo may not have been meant to stay, but it had some lasting effects on part of a generation. Sonic finally rings in a winner Sega make an impressive comeback with “Sonic Colors” By Angela Espinoza, Arts Reviewer ver time, various video game Or and consoles receive updates, expansions, revivals, and sequels. The excitement of counting down the final days towards the next release date never gets old. All gamers have a favourite series (and often therefore console), and the dedication we carry is arguably what keeps the gaming industry alive. However, as is universally agreed, there are some series’ that desperately need to die. To put several years of forum debates aside, the most obvious choice is Sonic the Hedgehog (STH). Even those out of the gaming loop know who this speedy blue hedgehog is. Sega’s poster critter was one of the biggest crazes in the early 90s, releasing several acclaimed games and two popular ABC cartoons shortly before it entered redundancy. The series was expected to fade out until Sega shocked everyone with 1998’s “Sonic Adventure” (SA), and again in 2001 with “Sonic Adventure 2”. In a perfect world, Sega would’ ve ended Sonic on a high note, but instead they chose to repeat history: two more bizarre cartoons and a slew of embarrassing games. Once again, we anticipated an upcoming end for Sonic, but at this year’s Electronic Entertainment Expo, Sega revealed other plans: amongst other projects, “Sonic Colors”. As the story goes, our notorious archenemy, Dr. Eggman, has apparently repented his evil ways. In an attempt to convince us, he’s built the single most epic theme park the gaming world has seen in recent years. However, Sonic and his pal, Tails, are one step ahead, and faster than Sonic himself, we unravel Eggman’s ‘secret’ plan. “Sonic Colors” introduces us to a new race of aliens called Wisps; cute, mostly squid-like creatures that harness a different ability depending on their specific color (e.g. cyan turns you into a laser, orange into a rocket, etc.). Eggman of course is using the theme park as a forced captivity for the wisps, and plans on using their powers for his own gain. What this gain is exactly, you'll have to get the game to find out. Sega has been trying to make 2010 the year of Sonic’s revival, from stripping their least popular games from shelves to (finally) hiring a brand new voice cast. Their attempts, as usual, have been hit and miss. For example, “SA” was ported to the Xbox 360 and PS3 in September, which met with a near-universal panning. However, “Sonic Colors” seems to be the best STH game we’ve seen in a long time. Although there is a copy for the Nintendo DS, which contains different features, I’ll be covering the Wii’s version. The game play in “Sonic Colors” literally blends that of every past STH game, often switching from first-person to side-scrolling views, and referencing some classic scenes and moves as well. The Wisps I have a mixed response to; some Wisps, like cyan, really enhance the game, while others like yellow (a drill) can quickly become an annoyance. But as you progress, you gradually unlock more Wisps, which makes for some serious replay value (similar to “SA2”). Then there’s the graphics, which are without a doubt some of the best we’ ve ever seen on the Wii. The levels are colourful and absolutely stunning, and the theme park designs range from a trippy space station to a mountain made of cakes, candies, and hamburgers. In other words, you’re going to have a lot of fun. Unfortunately though, you’ll be crossing some painful difficulty spikes in later levels, succumbing to the ever- annoying ‘cheap death’. Basically, your first play-through will be your worst, but that can be said for any game. Depending on your sense of humour or nostalgia, you may find the dialogue amusing or embarrassing; the game really is geared towards younger kids. Still, even if you’re not a big Sonic fan, the game is definitely worth at least a rental. 4/5