arts // no. 8 Blizzard's new heroes > ‘Overwatch’ game review Mike LeMieux Contributor OOOOS rom the creators of World of Warcraft and Hearthstone, Overwatch exploded onto the crowded first-person shooter scene late last month. Culled from the DNA of Valve’s Team Fortress 2 with a pinch of League of Legends, the game features over 20 unique characters with their own gameplay styles and powers. You have standard FPS- man Soldier 76, time-bending Tracer, far-east robot mystic Zenyatta, and’ even a big, talking, laser-toting gorilla named Winston. I could go on about how wildly different the characters look and play; developer Blizzard Entertainment has done a wonderful job including something for everyone, so youre sure to find at least one character that fits you like a glove. What sets Overwatch apart from other similar shooters is its approachability and positivity. Overwatch goes out of its way to only ever praise the player. From the end of match “Play of the Game,” which highlights a specific player’s skills, to the post-match voting, when players on either team can give kudos to each other. You have to dig pretty far into the’ menus to find how many times you died or lost, making it much kinder for new players to get into. Even the bright, bloodless graphics of the game are appealing, opting for a slick cartoony style over gritty realism. Overwatch is not without its shortcomings. For the price—s$4o on PC and $60 on Xbox One and Playstation 4—it’s pretty light on content. The package consists of a few variations of online multiplayer, a tutorial and... that’s it. There isn’t any single player content outside of a shooting gallery. While there are many hundreds of goodies to unlock as you play—sprays, new voice lines, and additional costumes for the characters to name a few—they are doled out randomly as you level up, which can be frustrating. Blizzard is more than happy to sell you more chances to get what you want for cash-money, but even this is left completely to random chance. Eventually you can grind out enough in- game currency, but it’s a long slog. Competitors to Overwatch such as Call of Duty offer more immediate, substantial carrots- on-a-stick to keep you playing. However, the content problems may be temporary. Chairman of the Board: Kids’ stuff > ‘Quarkle’ board game review Ed Appleby Illustrator hate Scrabble. Spelling and word recollection are some of my greatest weaknesses; just ask my editor. I just wish there was a way to play it without a dictionary and a convoluted word scoring system. And words. Quarkle is a tile placement game for 2-4 players designed by Susan McKinley Ross and published by Mindware Games in 2006. The game plays similarly to Scrabble, but instead of letters, your tiles include one of six different shapes in six different colours. The goal is to score points by arranging the tiles in vertical and horizontal lines of either symbols or colours, scoring one point for each tile and an additional six points for completing a set. Other sets can be built upon, and points are scored for each set added to. The game ends once all the tiles have been drawn and one player uses their last tile, which scores them an additional six points. The simplicity of the game is deceptive, as is the case with many Mensa Select games. The simple rules allow players of an extremely young age to play, and the well-balanced and versatile gameplay can be entertaining for all ages. Only hardcore gaming aficionados who look for more complexity and theme in their games might be turned off by the simplicity, but that is no fault of the game. There are dice and travel versions of the game which I found to be of equally high quality. I would recommend the game to anyone, especially families with young children. It is a game that ages well and deserves a place alongside classics such as Chess and Checkers. theotherpress.ca = Image via PC Gamer Bra Much like last year’s Splatoon, Blizzard has promised that all updates in the future will be free forever. It would be harder to recommend a game based on theoretical future content if the base game of Overwatch wasn't so much fun. The moment to moment gameplay more than makes up for the lack of maps or unlocks. Each round will play differently, and the wild swings from losing to winning are a thrill. Overwatch is overwhelmingly entertaining and worth the price if you've got some friends to play it with. So grab your gun and remember: heroes never die. Illustration by Ed Appleby