arts // no. 8 Image by Ed Appleby Chairman of the Board: The game awakens » ‘Star Wars: X-Wing Miniatures Game’ review Ed Appleby Illustrator Oz thing you learn early on in your experience playing board games—usually when youre being thoroughly destroyed at Monopoly by an older cousin—is that you don't have to be good at a game to enjoy it. Game is a battle strategy game for 2-4 players designed and published by Fantasy Flight Games in 2012. Players pilot space ships for either the Rebel Alliance or the Galactic Empire, going through a sequence of move-then-attack referred to as the Flightpath system. You can : only attack enemy ships when : they’re within your firing arc, : so you need to manoeuvre your : ships strategically. There are : many scenarios, but the game : almost always boils down to : a “last team standing” goal. I cannot emphasize enough : how bad I amat this game. : Anyone who has experience with : tactical miniature games—be : they traditional war games Star Wars: X-Wing Miniatures : or more fantasy-based games : such as Warhammer—uwill : see the pedigree in X-Wing. Once you move past the : first scenario and start building : ships to fight each other in space, : the game starts to drag in the : planning phase. Even though : there are a very limited number of : ships to choose from, the number : of pilots and modifications can : draw out the setup phase to the : point where it takes significantly : longer than the gameplay itself. If Star Wars isn’t your thing, : there are also Star Trek and : Dungeons and Dragons versions of : the game, which also use the same : Flightpath system. I don’t know : if the games could be combined, : but since the rules are basically ; the same I wouldn‘ be surprised. The game itself is a nice : alternative to traditional : miniature war gaming, which can : get very expensive once you start : to expand the number of figures : you have. Even so, if you want : to get into X-Wing, you might : want to invest in an organizer : or tool box to keep all of the : figures you accrue over time. Sunny, swordplay, and secrets » ‘Into the Badlands’ pilot review Lauren Paulsen Senior Columnist Wee I first looked at Into the Badlands, the story intrigued me, but I wasn’t expecting much. Badlands is set in the future, after a war- decimated humanity. Guns were outlawed, so fighting now occurs with swords. Sunny (Daniel Wu) is known as a Clipper, someone who kills people for his Baron in this feudal-like future. Sunny saves a boy named M. K. (Aramis Knight), who harbors a secret and may also be able to lead Sunny out of the Badlands. I was pleasantly surprised with the first episode. The plot ended up having more depth than I expected, and I thought the fighting scenes were really well done. Sunny, of course, hasn't had a scratch laid on him : as of yet, which might seem a tad : unbelievable. The choreography : of the swordplay is absolutely : beautiful, and it was even what : led me to check the show out : after seeing it in a trailer. Something else that I really : liked was the setting of the poppy : : plantation where Sunny’s Baron : (Marton Csokas) resides. Despite : the dark reasons behind the : poppy plantation, the fields are a : beautiful sea of red. Interestingly : enough, I recognized the fields, Phto by James Dimmock/AMC : giant wall, and mansion of : the plantation from another : movie I had seen. I couldn't : remember which one it was, : but some digging revealed that : it is the same poppy plantation : used in Django Unchained. I’m glad that I gave Into : the Badlands a try, as it has : proven to be better than I was expecting. I look forward to : watching the story develop : over the following episodes. MIKE CAREY PETER GROSS the UNWé Book Csr: * A TOMMY TAYLOR AND THE BOGUS IDENTITY af theotherpress.ca “Heatly recommended.” —fran K. Waugtan, ¥ THE LAST MAM Cover art by Peter Gross via Panels Comic Corner: Magic isnt always chocolate frogs and butter beer » ‘The Unwritten Vol. 1: Tommy Taylor and the Bogus Identity’ review Brittney MacDonald : ' Life & Style Editor Mlifeandstyle@theotherpress.ca 66000 Ww you are preparing any publication for release, there has to bea certain : level of shelf appeal—that element that makes the cover interesting enough to have a reader actually pick it up and buy it. The problem with picking books based off of shelf appeal is that, more often than not, youll end up disappointed. The Unwritten is an exception. I picked it up based purely on the fact that it has an interesting cover, and I must say it’s probably one of the best graphic novels I have read all year. What would you do if you were the real-life Harry Potter? Apparently be hounded by fans, and remain bitter that your novelist father ever based his amazingly popular character, Tommy Taylor the boy-wizard, after you. For regular guy Tom: Taylor that has been his life—at least until it’s suddenly revealed : that his father’s tales might have been a little less than fictional. Story-wise, the narrative by Mike Carey is amazing. leven hesitated a bit in writing the synopsis because | was worried | might give : something away. Carey’s world : blends fiction with reality, : creating an interesting and : complex comment on the : burgeoning genre of meta- : fiction while remaining : entertaining and easy to read. Artistically, the bookisa little all over the place, but that’s : nota bad thing. Illustrated by : Peter Gross, The Unwritten is : traditional in that it features : heavy inks and simple colours. > But aesthetically, it also shifts : between being highly detailed : in more serious or focused : moments (as directed by the : narrative) and being very : simple in more humorous : situations. This causes the plot : and the illustrations to seem : to develop a co-dependence : that all graphic novels : should strive to achieve. As for my recommendation: : this one is a definite must-read.