issue 16 / volume 40 Screenshot from Faster than the Speed of Light // By www.pastemagazine.com Indie Analysis: frustrating space adventure for sci-fi enthusiasts » ‘Faster Than Light’ review Ryan Volkman Contributor OOS laser beam pierces the hield of your spaceship, igniting and destroying all that lies in its path. Frantically, you order that the airlocks be opened in those compartments, exposing them to the vacuum of space. Almost instantly, the raging inferno is snuffed out from the lack of oxygen. Then, after resealing it, you send one of your crew members to repair the wrecked shield system. But you didn’t see that : are a commander within the : United Federation with vital : information regarding the : invading Rebel Fleet. You must : relay this information across : the galaxy to save the waning : Federation itself. However, this : will not be easy, as the Rebel : Fleet has heard of you, and : will pursue you relentlessly : throughout. You will control the ship on its journey to the other end of : the galaxy by the usage of the : FTL engine of your ship. If you : are not under an immediate : threat, you travel by consulting ; amap with a lot of nodes on it. : It shows where you are in the : sector, and by what routes you : the locations of all the systems : of each vessel. Each symbol : represents a type of system, : such as the weapon system or : the engines. As commander, : you order your ship to fire on : opposing systems to disable : them from usage. While firing : on them will deal damage to the : Opposing ship’s hull, disabling : systems will have predictable : effects, such as de-powering : their weaponry if you shoot : their weaponry system. With : enough damage to a ship’s hull, : the opposing ship will explode, : leaving you victorious. Do not be surprised if many attempts end in failure, with : your crew killed, while your All control in your commanding chair is done with a simple, single button on the mouse, so you can't blame the controls for your own failures. the opposing spaceship had already sent out another lethal volley, and it fries your crew member alive. Deep thumps reverberate throughout your space-faring vessel as you fire a barrage of missiles. Your mission, FTL: Faster Than Light, was assigned to you via Steam and Good Old Games for PC and Mac. It utilizes two-dimensional sprite- : encounter another vessel that’ll : try to pillage your big hulk : of metal. Confronting your based graphics to portray your crewmen and ships. All control in your commanding chair is done with a simple, single button on the mouse, so you can't blame the controls for your own failures. Within the game, you : can take. It also shows how close : the Rebel Fleet is to catching up : toyou. Then, by engaging your : engine, you travel to one of the : nodes and a random encounter : will show on the screen. You, as ? commander, must tell the crew : what to do in each occurrence. : Beware, for your choices will : either help your crew survive, or : doom them. Commonly, you will adversary, you don’t directly : control your ship. Instead, : the two layouts of your ship : and your opponent’s ship are : placed side by side and show : ship explodes as climatically as : a supernova. If the ship looks : like it’s doomed, it probably is, : and there’s not much you can : do about it. There are no second : chances in this mission. If your : ship is destroyed, it’s gone for : good. No reloads. That is why we need a ? commander who doesn’t mind : many hours of frustration : mixed within a lot of fun; a : commander who loves thrilling : battles in space, a commander : who wants to bring peace to the : galaxy itself. So, if you would : accept this mission, choose the : second star to the right and play : straight until the morning. arts // 7 By www.megasad.com Comic Corner: Super Homeys are super offensive Brittney MacDonald Senior Columnist OO » ‘Empowered Vol. l' review mpowered employs a very manga-influenced aesthetic to tell the story of Emp, a female superhero who’s just a little less than super. The stylization in the art and unique approach to the common superhero narrative provide an interesting premise, but it comes too late as the episodic and mundane sexual humour of the earlier pages presents a near impossible barrier to overcome for female readers. Created wholly by Adam Warren, the series began as several commissioned pieces. He later built on the character he developed, and slowly Empowered took form. This unusual conception is evident in the earlier pages, which seem disassociated from one another and rely on gutter humour to entertain the reader. If you move past all that, an actual plot does take form. Empowered follows its titular character, a member of the “Super Homeys,” as she often finds her powers failing her, putting her at the mercy of all sorts of villains— including her later love interest, Thugboy. The novel also pokes fun at many aspects of superhero culture, such as “What is a spandex-clad heroine to do about panty lines?” and what life is like for the evil minions of all those madmen and geniuses. Artistically, Warren is very different. Empowered is not inked at all, setting it apart from traditional comic books. The pages are well-laid out, and all the shading is done by hand in greyscale. The character designs are diverse in that they incorporate many different body types, not just the perfect feminine or masculine ideal. Despite enjoying the later portion of the graphic novel, it does not make up for the earlier pages, which is why I can’t recommend this book to anyone.