arts / 8 Guard your wallets, » ‘Thief’ epically botches franchise heist Adam Tatelman Contributor 90000 Te? isa perfectexample of —: everything that’s wrong with : reboots. The newly released : fourth game in the series takes an established franchise, shafts the lead voice actor, and junks a trilogy of lore in favour of an over-designed, grim setting with a bland monotonous protagonist whose dialogue falls flatter than Chris Pine’s : acting. It makes me wonder why : (aside from blatant marketing — : purposes) Eidos Montreal bothered continuing the Thief brand. The Playstation/Xbox game puts players in control of master thief Garrett, who moves through the City stealing items by using his stealth and fighting skills. For a sandbox stealth game, Thiefis slide- rule-linear and filled with : Eidos Montreal offers : the option to remove : condescending heads-up : display elements to “please : oldschool fans,” as they put it, : but that’s beside the point—the : handholding is inherent in the : level design. Rope Arrows can : no longer latch onto any wooden : token side paths that all endup : surface, aside from restrictingly in the same place. This false, : pred . : predetermined points. cosmetic freedom is consistently : symptomatic—frustratingly, Do, When the few open-ended : heist scenarios aren't ripping you can't jump without agrab-: : ; > ledge-button prompt, anissue off Dishonored, they’re nothing : more than simplified retreads only worsened by the cramped, : overstuffed environments. : of fan favourite robberies. Thief: : : Deadly Shadows’ Shalebridge Steven's Man-Cave: Enjoy your stay at South Park » ‘South Park: The Stick of Truth’ review : meet Butters, your next-door : neighbour. He invites you to play : a game of make-believe with : him and the other kids. You then meet Cartman, the leader of the humans, and Kenny (who’s a fair maiden for reasons unknown). : They are fighting against the : elves, Kyle and Stan, who are : trying to steal the stick of : truth, which grants the wielder : ultimate power. You are thrown : into the mix of imagination and : hilarious writing. : This has got to be one of : my top two games I’ve ever : played. The story, gameplay, : and exploration are all amazing. : The turn-based combat is not : unlike Paper Mario, but it also : keeps you on your toes. The : exploration is awesome because : everything you can collect is : some kind of reference to the : show. If you area fan of South : Park, there’s absolutely no : reason why you shouldn't pick : this up. * Steven Cayer Senior Columnist 90000 elcome to a very special week of my Man-Cave in which I review South Park: The Stick of Truth, the new game made by Obsidian Entertainment. Right off the bat, if you are not a fan of the TV show, I don’t recommend you pick this one up. But for huge fans such as myself, Stick of Truth is written by the same people who write for the show, Trey Parker and Matt Stone, making this a great game. It is a love letter to South Park fans in the form of an explorative Japanese role-playing game. In the game, you and your family have just moved in to South Park. There, you taffers : Cradle, one of the most : terrifying stealth-horror hybrids : in history, is shamelessly : recycled as the Moira Asylum : with less context and more scripted jump scares. These : derivative romps are loosely : linked by badly lip-synched, audio-dropping cutscenes, a predictable, soap opera- : like plot with more Deus Ex : Machinas than a Greek tragedy : and incessant self-indulgent : references to the original trilogy. : This game should either copy its precursors or do its own thing : because trying to encompass a : ra. its: its Screenshot from Thief // By www.gamerfitnation.com : : enough to appeal to the lowest : both methods just comes off as a ¢ommon denominator, how weak and indecisive non-choice. ! can the resulting necromancy do anything other than repulse : newcomers and longtime Taffers : alike? I never expected this : game to recreate the Thief of old : and I was excited to see what Many of the game’s : problems could be somewhat : fixed by naming it anything other than Thief, so the : expectation isn’t there. It’s full : of amateurish errors that should : : have been ironed out over the : five-year development cycle: the : : sound design is full of creepy, : ambient strings and the lighting : : creates top-notch contrasting : visuals, but none of this ; atmosphere matters when the : flavour text is more interesting : than the plot. Comic Corner: Darker version of X-Men changes the game » ‘Uncanny X-Men, Vol. 1: Revolution’ review Brittney MacDonald Senior Columnist OOOOS sa long time X-Men fan, I am conflicted about the contents of Revolution, but I cannot deny that it is a truly amazing graphic novel. Featuring experimental art styles and a plot that delves deep into the anger and frustration of a marginalized society with the power to fight back, Revolution gives us a window into what would happen if the heroes stopped caring about helping the “greater good” and instead decided to make it better for themselves. In the story written by award-winner Brian Michael Bendis, the team is suffering as members have lost control over their powers due to battles with the all-powerful, psychic entity, Phoenix. They have become unstable, none more so than Cyclops. As leader to the X-Men, Cyclops has one mission: to ensure every mutant has their equal rights. With no Jean Grey or Professor Xavier to convince him of a better, less violent way, Cyclops, now allied with the volatile Magneto, has decided an all-out violent revolution is the answer. Featuring art by Chris Bachalo and Frazer Irving, the style is definitely unlike anything I have seen before. It’s highly stylized, with less emphasis on heavy blacks and a simplicity to the colours that compliments the new character designs well. Cyclops in particular is made to look more intimidating. Gone are the royal blue and yellow spandex suits, instead replaced with a demonizing red and black number. My conflict comes from my love of the X-Men as a team devoted to maintaining the often strenuous peace between human and mutant. This is a very different kind of X-Men—but I can't say I don’t like it. theotherpress.ca The Artificial Intelligence endlessly loops canned dialogue : while patrolling smack into walls, and established stealth gameplay is skewed in favour of scripted set pieces and boss battles. Eidos Montreal could have foisted this tomfoolery on a new intellectual property and been more successful. Why try : to mesh it with a title whose design philosophy is a polar : Opposite? I define a bad game as one that fails to accomplish its goals. When a game tries to reboot a franchise for a new : audience, simultaneously : mollify a dedicated fan base, : and still be streamlined : new developers could do with : the franchise. Unfortunately, the : result was underwhelming at : best and insulting at worst. I can : only hope this transparent, two- : faced excuse for pandering fan : service will be forgotten, leaving : the legacy of the master thief : untarnished. The graphic novel is intriguing, dark, and thoroughly believable in the context of the world. In short, a very good read.