ry She & Him & Me A.recap of an evening spent with She & Him By Jacey Gibb n October 24th, the majestic Oo Theatre was brought to a whole new level as it was invaded by the powerful combination known as She & Him. Comprised of actress Zooey Deschanel and folk-rocker M. Ward, their act combines catchy melodies with beautiful vocals to create a simple, addictive sound. I’d describe listening to their albums (Volume One and more recently, Volume Two) as the feeling you get when you spend a sunny afternoon outside in a field, while also falling in love. Feels good, doesn’t it? Opening for them was a pair of siblings, the Chapin Sisters, who just happened to be the backing vocals for the headliners. It may have been my eagerness to bypass the appetizer and proceed directly to the main course, but I found their set to be sluggish and ultimately forgettable. Not to say the sisters aren’t talented; it just seemed like them opening was the result of what was convenient. The highlight came when Zooey emerged from offstage to help with the last couple of numbers, giving a glimpse of what was to come. A seemingly endless intermission followed and then the lights dimmed. She & Him were about to be unleashed. I challenge you to find anyone that hasn’t developed a crush on this rising star. Yet, as the performers jumped into their set (starting with Made for You), an element seemed to be missing. Zooey barely remembered to acknowledge the audience except for the odd “thank you’ in-between numbers. I sat in my seat in horror, wondering “Oh god is the love of my life actually stuck-up? Please, let her just be on her period or something.” Lucky for us, all that was needed was some momentum and the game-changer came when she pulled out a ukulele and began reciting a cover of “Wouldn’t it Be Nice.” It seemed the night had finally begun and the singer warmed to the crowd, emerging from her shell. Zooey then invited everyone to sing along and dance to their next number, “Tn the Sun”, which resulted in a large part of the audience rushing to stand in front of the stage. From this more intimate proximity, I enjoyed the rest of the show, dancing with fellow She & Him enthusiasts. I might be biased because of how close I was to the stage, but this seemed like the turning point in the evening. Every song felt fuller and move alive when you were standing mere feet away from the band. The more engaging numbers came when the band/backing vocals left the stage, leaving just Zooey and M.Ward to entertain us. Near the end of the night, one brave soul did one of the boldest things I’ve ever seen. They threw a mixed tape on stage. “Sweet Darlin” was the final song and the performers vacated the stage, leaving us wanting more. I always fear for the day when a band actually DOESN’T come back for an encore but, thankfully, She & Him didn’t break the pattern. The final three songs were covers: “Rave On”, “Beethoven” and “I Put a Spell on You.” All of the above were very enjoyable but it was during the climax of “Spell” that Zooey really came into her own, blowing away everyone in the audience with her surprising range of vocals. The show came to an end and they said they would return soon. I can only hope they hold true to their word. Though the first portion of the evening could almost be deemed disappointing, the last half more than made up for it and I left the theatre more infatuated with Zooey Deschanel than ever before. I give the concert a rating of eight and a half homemade mixed tapes out of ten. 8/10 Super Meat Boy is sure to satisfy gamers’ appetite Team Meat unlock an achievement in the worid of indie games By Cody Klyne and Angela Espinoza i ‘ eeping the tradition of unapologetic, downright punishing, skill-based platformers alive, Super Meat Boy on XBLA is guaranteed to have you squealing with glee between fits of childish fury. Here’s our take: Cody Klyne: Love is a powerful thing. The love between a sentient boy made of meat and a girl constructed out of pink bandage is no exception. Our story begins with our two love birds, titular Meat Boy and his honey, Bandage Girl, enjoying a tender moment. That is until Doctor Fetus— an ill-tempered, monocle -wearing fetus in a glass jar and clad ina dapper suit—socks our dear hero in the kisser and steals his lady. With this altercation as the premise and crux of the story, the remainder of the game is dedicated to Meat Boy’s search for Bandage Girl ala Mario and Princess Peach. What began as a flash game, Meat Boy, first released on www. newgrounds.com--which, I should mention, is still available to play for free online for those looking for a taste of what we’re talking about—has evolved into much more. Team Meat, Edmund McMillen and Tommy Refenes, have managed to create a game that is not only entirely unique in design and style, but one that celebrates and pays respect to games as a medium. Referencing milestone titles the likes of Mega Man 2, Castlevania, and Street Fighter, long-time gamers will find a lot to appreciate in this jam-packed gem of an XBLA game: With a consistently pleasing aesthetic style that permeates the game from start to finish, Super Meat Boy simply oozes charm. Complimented by a downright fantastic soundtrack throughout, which has just been released online by composer Danny Baranowsky at www.dbsoundworks. bandcamp.com, though the juicy trails and squishy meat sounds left behind and made by Meat Boy might discourage those PETA pushers among us, this is one high-protein game guaranteed to have you going back for seconds. Angela Espinoza: With well over 300 levels currently available (and more to come), Super Meat Boy never ceases to slow down. Depending on structural designs and collectable objects within, each level features game play that is built for — or can be improved by — a different character. Another plus for Super Meat Boy is the number of alternate characters available — the majority from fellow indie games. By playing certain mini games or by collecting a number of hidden band-aids, unlockable characters range from Tim of Braid (2008), who can rewind time by three seconds, all the way to the legendary Pink Knight, something of an urban legend amongst the Castle Crashers (2008) fan base. Where your highest jumper (and how they jump) may be necessary in one level, speed may be a factor in another; the variety is endless. Back to the level designs, Team Meat has managed to create some immensely difficult levels, yet most take under thirty seconds to complete. Time limits in any game are a nightmare; they strike panic and the use of grades often gives OCD players something to cry about. As creator Edmund McMillen has said before, these factors all add up to the player’s skill. In Super Meat Boy, we can no longer blame the game for glitches or otherwise — there’s no life limit (save for mini games), thus we put the pressure on ourselves. Of course, that says how flawlessly designed this game really is. Just as. well, the replay value is through the roof; beating yours or your friends’ best times, playing updated and previously locked levels, or even just trying for one hundred per cent completion! Rating: 5/5