issue 19 // volume 42 Kickstarter in the Community: Video Valentines from the heart » Canadian company offers personalized animated videos Cheryl Minns Arts Editor Marts@theotherpress.ca n today’s digital age, it takes more than a Valentine’s Day card to express your emotions in a truly personal way. That’s why AStoryBoardZ (ASBZ) in Toronto has created Video Valentines, an animated video postcard that users can customize with their own audio and text. The short video features animation of a couple having a conversation while riding in a hot air balloon. ASBZ is seeking $750 in funding from their Kickstarter campaign, which ends on February 8— just enough time to get the rewards out to the backers in time for Valentine’s Day. “We've talked with our friends and they said it’s a great idea to give people a new way to express their feelings,” said Alikhan Zhanuzakov, co-founder of ASBZ. “Most of the people think that a video with their audio message is more than enough, but we thought maybe backers would like to add a personal visual touch to the video and added rewards with customization.” The rewards include animated wallpaper for $5, wallpaper plus an animated Video Valentine with custom voiceover for $15, wallpaper plus voiceover plus a Video Valentine : with a custom icon for $25, or all : of the rewards plus customized : text added to the end of the : Video Valentine for $40. Most of : the rewards will be delivered by : February 14, but for backers who : don’t mind waiting, there are : discounts on certain reward tiers : that will be delivered in March. The team at AStoryBoardZ : have worked together for : more than four years, mostly : creating art for mobile apps. : However, ASBZ founder Akmal : Salkhov always wanted to : make movies, which led the : team to pursue storyboard and concept art projects. Now they are making their : first video game, RendeWoo, a : dialogue-based game that follows : : a couple having a conversation : ona hot air balloon ride with : the player controlling either : Her or Him. There will be 10 : storylines, 5 for Her and 5 for : Him, which will each take at : least 25 minutes to complete. “Depending on what : you choose to say or ask, you : seamlessly switch between : storylines,” Salkhov said. “The : game tries to identify what you : are pursuing, along with what : your goals and values are. For : example, you can help this couple : : build a new family or destroy : their relationships, you can try : to bea good friend or use Her/ : Him for your personal interests.” The game is expected 1 Pats : to be finished in April-May : and released in online game : stores such as Steam and GOG, : with future releases planned : for mobile app stores. Since some of the : RendeWoo game art was already : completed, Salkhov decided it : would bea good idea to offer : the hot air balloon scene as a : customizable Video Valentine. “Because Rende Woo has : aromantic environment, I : thought, ‘Why not make a : video template out of art that’s : already done?’ So ina couple of : days, we prepared footage for : the animation and launched : the campaign,” Salkhov said. “It’s our first campaign and it : was launched in a rush because : we wanted to be on time with the : romantic : eve of Valentine’s Day. But even : if our project does not reach its : funding goal, we are happy that : we at least tried to share the idea : of another way to make people we : : love a little bit happier,” he said. If the campaign doesn’t reach $750 by February 8, ASBZ : still plans to make the Video : Valentines available to their fans. “We're thinking about : creating a dedicated page on our : game’s website where people : could order Romantic Video : Postcards for their beloved,” ? Zhanuzakov said. “We'll also run : giveaways on our Facebook page.” For those who want even more customizable options, : RendeWoo will offer players : the option to create their own video stories in the arts // no. 9 Image via kickstarter : game’s dialogue editor. “Imagine a video postcard, : but this time it’s interactive,” : Zhanuzakov said. “Every person will be able to create her/his : own version of RendeWoo in the : dialogue editor, which can be : learned in minutes. The dialogue : editor will export your data and : create your version of the story. : The person you love will be able : to play your interactive romantic : postcard on web browsers, : PC, Mac, iOS, and Android” To learn more about ASBZ, : check out their website at : AStoryBoardZ.com, connect : with them at Facebook.com/ : AStoryBoardZ, or go to their : Kickstarter campaign: Video : Valentines — an animated short : featuring your message. Chairman of the Board: But is it art? » ‘Dixit’ board game review Ed Appleby Illustrator : based on who guesses right and which : inactive players’ cards got votes. The first player to reach 30 points wins. : The game has a similar vote- : and-match mechanic as Balderdash. : Those familiar with Apples to Apples OOOO AY is subjective. Two people can look at the same painting or read the same : because you are trying to guess the : right one rather than the best fit. story and interpret it in different ways. Dixit is a party board game for 3-6 players (expandable to 12) that was designed by Jean-Louis Roubira, illustrated by Marie Cardouat, and published by Libellud in 2009. In the game, each player takes turns as the active player who choses a card from their hand. The active player then gives a clue about the illustration on the card through whatever means they desire, be it a story, word, pop culture reference, or even whistling a tune. The other players add a card facedown that they believe also matches the clue. Players then vote on which card they think is the active player’s card and points are awarded : or Cards Against Humanity will notice : some similarities in gameplay, except though the game can suffer from : “analysis paralysis” with players : over analyzing the card they wish : to submit, adding time to the game : and frustrating the other players. : The simple rules and lateral reasoning : involved make it fun for all ages. The : game is probably best suited for casual : games since more experienced board : game players will find it fun but not at the : level of challenge that they look for. It’s a : great game to play at the end of a long day : of intense and complex strategy games. there is not as much arguing for cards The rounds are fairly short, Dixit is a great go-to game for parties. Illustration by Ed Appleby